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Old 11-09-08, 03:49 PM   #1
Nisgeis
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Quote:
Originally Posted by IronPerch
We'll the game works fine... I tried to say (many times i try to say something, but native english speakers seem to understand it a bit differently ) that the metric system is hardcoded in my head and i find myself converting the units while playing so i decided to stay with the metric units even with the fleet boats... I requested the metric version because all the other tools in my game are also using metric units
Oh I see, I thought you meant hardcoded in the game, not your head . The torpedo run lengths in yards aren't connected to anything in the game (ie, it's NOT range to target), so a metric version would make no difference at all, as it's all based on the time of the torpedo run.
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Old 11-09-08, 04:37 PM   #2
IronPerch
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Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by IronPerch
We'll the game works fine... I tried to say (many times i try to say something, but native english speakers seem to understand it a bit differently ) that the metric system is hardcoded in my head and i find myself converting the units while playing so i decided to stay with the metric units even with the fleet boats... I requested the metric version because all the other tools in my game are also using metric units
Oh I see, I thought you meant hardcoded in the game, not your head . The torpedo run lengths in yards aren't connected to anything in the game (ie, it's NOT range to target), so a metric version would make no difference at all, as it's all based on the time of the torpedo run.
I quess i did it again... We'll how to say this to get it right. In one minute the MK10 runs 1200 yards that is round 1097 meters. Same thing, but different values. To have a metric values all over the game would be just "convinient"... Also this mod would be very handy for making decicions when to fire a torpedo to get a perfect 90 degree shot from non 90 degree angle. Normally i calculate (impact point related to target and torpedo speed) this while charting , but now i could just have quick look and get suitable values for my firing solution.

I can edit the tga-file by myself but i quess it has been drawn with somekind of cad-software, so i guess it would be easier for you to edit the values and convert it to tga?
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Last edited by IronPerch; 11-09-08 at 04:40 PM.
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Old 11-10-08, 10:17 AM   #3
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I attempted to install this with JSGME and manually, it failed both times. SH4 hung while loading. when trying to load it with JSGME it advises me that
"menu 1024_768.ini" has already been altered by the "REL_TriggerMaru_Overhaul" mod
"menu 1024_768.ini" has already been altered by the "SCAF for TMO" mod
It hung while loading but when I hit escape it finished loading but I did not have TSAC. I manually installed it with the same results. Here is my menu 1024_768.ini configuration at the insertion point-

[G32 I31]
Name=Target
Type=1031;Stat bmp array
ItemID=0x32000003
ParentID=0x32000000
Pos=287,-109,479,479
Zone= 287 659 479 479 0 1 0x32000000 0.280273 -0.141927 0x32000003 0 0 0 0
Color=0xFFFFFF80
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/maptarget.tga
Crop 0=0.0332031,0.0332031,0.935547,0.935547
MatFlags=0x9
TexFmt=0x0
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G32 I32]
Name=TSAC
Type=1030;Static bmp
ItemID=0x3200000f
ParentID=0x32000000
Pos=0,0,0,0
Zone=0 0 541 265 0 1 0x32000000 0.5 0 0x3200000f 0 0 0 0
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/TSAC.tga
MatFlags=0x9
TexFmt=0x0


[G33 I1]
Name=Page interior
Type=1027;Menu page
ItemID=0x33000000
ParentID=0x0
Pos=0,0,1024,768
Zone= 0 768 1024 768 2 1 0x0 0.5 -0.5 0x33000000 -0.5 0.5 0 0
LoadingMode=2

I did Drop the file TSAC.tga into the "\Silent Hunter 4 Wolves of the Pacific\Data\Menu" folder. So, whatsup? Did I screw up or is there a bug?

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Old 11-10-08, 10:34 AM   #4
Hitman
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Quote:
did Drop the file TSAC.tga into the "\Silent Hunter 4 Wolves of the Pacific\Data\Menu" folder. So, whatsup? Did I screw up or is there a bug?
You must drop it into "Silent Hunter 4 Wolves of the Pacific\Data\Menu\Layout" folder.

You forgot the last folder? :hmm:
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Old 11-10-08, 10:38 AM   #5
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copied from your install instructions "1) Drop the file TSAC.tga into your "\Silent Hunter 4 Wolves of the Pacific\Data\Menu" folder"
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Old 11-10-08, 10:42 AM   #6
Hitman
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Dargn.....

The path should point to the same folder where you placed the file TSAC.tga

Simply move the file one folder up to the "menu" one ("Silent Hunter 4 Wolves of the Pacific\Data\Menu") or alternatively modify the menu.ini to add the reference to the Layout folder.

Hope it solves the problem.
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Old 11-10-08, 10:50 AM   #7
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So, I just need to get the two lines in red to agree as shown?

1) Drop the file TSAC.tga into your "\Silent Hunter 4 Wolves of the Pacific\Data\Menu\Gui\Layout" folder
2) Open your menu_1024_768.ini and add following entry in the proper place:
[G32 I32]
Name=TSAC
Type=1030;Static bmp
ItemID=0x3200000f
ParentID=0x32000000
Pos=0,0,0,0
Zone=0 0 541 265 0 1 0x32000000 0.5 0 0x3200000f 0 0 0 0
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/TSAC.tga
MatFlags=0x9
TexFmt=0x0

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