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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Feb 2007
Location: Germany
Posts: 8
Downloads: 30
Uploads: 0
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Hi PT,
thanks a lot for building a work around and improving the game! Some remarks so far: The torp test mission works fine, no lamborghini-like accelerating any more. But in my campain my IXC behaves like a "speed boat": 23 kts. maximum, submerged 9 kts maximum. rpm´s are as before. :hmm: I havn´t checked the other subs yet. |
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#2 |
Chief of the Boat
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23 knots
![]() Hey PT....what ya broke now :p ![]() ![]() |
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#3 |
Old Gang
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IXC??? :hmm:
Well... more stability to the uboats, that means they can probably go faster... But still, the IXC is configured to have 19.3 top speed in the sim file... thats weird. :hmm: Are you sure you're using IXC? Just tested.. in my system the IXC gets 20 kts tops. Do you have any mod enabled that changes the subs? Do you have added any engine upgrades?
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To each his own Last edited by Philipp_Thomsen; 11-09-08 at 01:25 PM. |
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#4 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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I watched the video, and I must say that in the stormy weather part those ships really moved like real ships in a real storm!
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#5 | |
Old Gang
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Thanks for the compliment! Hopefully we can finally kill those two annoying problems! Instead of plastic bobbing sport cars, now we have ships! ![]() ![]()
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To each his own |
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#6 |
Old Gang
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People!
This mod also changes the uboats, for more realistic behavior. They will accelerate and break slower, and they won't be bobbing around in normal weather. Solid heavy metal submarines instead. If you don't want to change the uboat's behavior, just delete the folder "submarine" prior to enabling the mod. I don't have any time to play the game, so if you people would be so kind to report failures in ships, like "costal merchants are bobbing yet" or "ocean liner *name* is accelerating too fast" or "I think that *name* destroyer is lacking turning abilities". Report back anything you think is wrong, and we can discuss about it and fix, if that's the case. I've changed around 250 ships by hand, so I might have forgotten to change some value in some ships (5 changes per file). I was tired, and if I mistakenly changed the wrong line in some ship, you might see some very bizarre behavior, and I can fix that, if you tell be about it. The fact that the game is not CTD'ing with the mod is also a big step ahead, since I didn't do any tests after I finished changing the values. ![]() Really hope you guys like it! ![]()
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To each his own |
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#7 |
Swabbie
![]() Join Date: Feb 2007
Location: Germany
Posts: 8
Downloads: 30
Uploads: 0
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Strange...in my campaign the IXC went 23 kts. But it´s the normal 19/20 kts in "Golf of Aden" mission either IXC or IXC/40. Another campaign with a VIIC works fine, too.
Other mods: RBS SH4 Effects GWX 2.04, RBS Effects lite and Thomsons Dials ![]() So perhaps: Never add a mod during a running campain. ![]() |
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