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Old 11-08-08, 09:40 PM   #8
Skybird
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Quote:
Originally Posted by Blacklight
Quote:
Calculating your move like you do in chess is a need I know not a single PC game confronting you with.
I beg to differ on that. What about PC games like Dangerous Waters, The Operational Art of War series and other PC wargames. There are a LOT of computer games that play like chess in the way you have to consider the results of your action for several moves in the future.
Your argument DOES hold sway over the vast majority of video games the kids play nowadays though on PC's and ESPECIALLY on Consoles.
I know all the games you listed, and I know CoSims as well, but that they are complex in organisation and handling, and that I do not easily beat them, does not mean they are as challenging in complex calculation, as chess is. Both are lightyears apart, imo. If I would approach playing chess the way I approach a PC strategy game or sim, I would loose. In other words, chess makes my grey stuff smoking - DW or any hexfield sim does not. That does not mean that I win them easily - I may not, but still the complexity of problems and the mere diversity of possibole moves (the variation tree) that they confront me with, is not the same like in chess. Not too mention the level of flwless precision needed to calculated a correct chess combination. every PC game is far, far more forgiving, in that regard. and often by rules random elements get implemmented (calcuating combat results after all boni had been added or substracted) that even make precise calculation obsolete.
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Last edited by Skybird; 11-08-08 at 09:45 PM.
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