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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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![]() Quote:
Why are you smearing the mod with threads like "Things LWAMI modded for the worse" without checking your facts first? ![]() It's especially aggravating because it's common knowledge that all torpedoes use the same active seeker in stock DW. ![]()
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![]() Last edited by Molon Labe; 11-07-08 at 07:54 PM. |
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#2 | ||
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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![]() Quote:
LWAMI is such a terrific mod imo. I never intended to smear it. Because you just can't find any better. It is a terrific mod that should be further worked on. And there is no way to edit the title isn't it? The S was a typo I was trying to type an A it wasn't intended to be an abbreviation of SHI*. Honest.
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Last edited by Castout; 11-07-08 at 08:21 PM. |
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#3 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Well I changed the max speed of the ADCAP from 55 to 65. And Kazuaki Shimazaki was right. It went nuts it was still homing and hitting its target but its speed was varying from 65 to 73 knots all the time.
So I reduced the max speed from 65 knots to 60 knots. In game the actual speed was 63 knots which is just nice because the ADCAP is recorded for having a 60+ knots max speed. And the speed was sustainable being stable all the way to homing phase and hitting the target. So now my ADCAP maximum speed is 63 knots(60 knots in DWEdit).
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Last edited by Castout; 11-07-08 at 08:22 PM. |
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