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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Sorry should' have posted the link with the opening post!
evo bato: http://boris-vorontsov.narod.ru/index_en.html
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#2 |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 916
Uploads: 12
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![]() ![]() Two things to me are not the best in SHIII! The sky in Campaign (sometimes) and the Crew animations. KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#3 |
Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
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Hi Myxale,
I have used this modification in Steelbeats Pro PE. If I recall correctly it was the GTA version. It does change the graphics quite a bit giving a more 'real-world' look to objects like blurring, better shadows and sunlight, although you have to play around with the settings quite a bit to get it right. It also has a hit on FPS the more you change. I did once (and I stress once!), try to get it to run SH3 but the system just crashed each time, so I didn't continue with it. However, if the guy behind it can do something for SH3 it would be worth a shot ![]() Cheers! Px3000
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Can you help? : http://www.WSPA.org.uk |
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