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#16 |
Ace of the Deep
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Beats me, Meduza. I just grabbed that from an old SH3Cmdr cfg file in one of my old mod folders. I wouldn't take those depth values seriously.
It was intended only as an illustration to show prowler how modifying the crush depth is done. Check your own SH3 options.cfg file for the depth values used in your install of SH3 Commander.
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#17 | |
XO
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![]() Quote:
IIA=NSS_Uboat2A|175 IID=NSS_Uboat2D|200 IXB=NSS_Uboat9b|275 IXC=NSS_Uboat9c|275 IXC/40=NSS_Uboat9c|275 IXD2=NSS_Uboat9d2|275 VIIB=NSS_Uboat7b|250 VIIC=NSS_Uboat7c|300 VIIC/41=NSS_Uboat7c|350 VIIC/42=NSS_Uboat7c|450 XXI=NSS_Uboat21|350 |
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#19 |
Ace of the Deep
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prowler, you must be living right because your prayers have been answered!
![]() Go check out Thomsen's Depth Gauge... http://www.subsim.com/radioroom/showthread.php?t=143819 Hope this gets you sailing the briny deep at the right depth now! ![]()
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#20 |
XO
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Evan82, I would probably just change the entries in the SH3Cmdr options.cfg I listed rather than add another mod.
Graf Paper, you are the man! Thanks! Now if I could just figure out how I missed that? Speaking of those SH3Cmdr options.cfg entries for depth...I am under the impression that GWX2.1 has modified the "vanilla" SH3 depths to more realistic numbers. Does SH3Cmdr get the depths I listed previously from GWX, or are these purely SH3Cmdr numbers? If they are not GWX depths, where would I find those in my SH3/GWX install? I looked in data\Submarine\NSS_Uboat7c\NSS_Uboat7c.CFG (for example) and it lists Max Depth=500 meters...so does every other sub. The reason I ask is that I would like the SH3Cmdr "randomize crush depth" setting to start with the more accurate GWX depths...if it doesn't already. Thanks! |
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#21 |
Ace of the Deep
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That is most strange indeed!
![]() Let's take my beloved VIIB as an example... In its cfg file, the max depth is listed as 500 meters. but... In the sim file it is listed as 333.3 meters. For the player subs, all max depths are listed at 500 meters... except for the VIIC-41, which is listed correctly as 350 meters. ![]() Now I'm confused as well. ![]() I'd say to trust Jaesen on this one. He's got a good eye for detail and accuracy in all the things affected by SH3 Commander and his crush depth values are as historically accurate as they can get.
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Still sailing the high seas, hunting convoys with those who join me. Last edited by Graf Paper; 11-02-08 at 01:56 PM. |
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#22 |
Navy Seal
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Ignore the cfg and sim files, it's the zon file that is important, and you must keep the following in mind:
- the values SH3Cmdr uses are not meant to be metre accurate. Indeed, do such verified values exist? The values used are deliberate so that players don't simply go to uboat.net and take comfort knowing exactly how low they can go. Keep in mind, for example, that after sinking HMS Barham U-331 (VIIC) was reported to dive to 250m when the theoretical crush depth was rated around 220m. And for this reason, considering that by default SH3Cmdr decreases the depth, it defaults a bit deeper than the usual theoretical depths. And with SH3 taking damage into account as well, thus decreasing it even further, I think the overall result of my approach is quite plausible. I guess what I am saying here is that there is more to this particular figure than just looking in a book and taking the quoted figure as gospel. - the values used by GWX are intentionally modified from the values obtained through their research for much the same reason - to keep the average player on their toes, just like in RL. So, if you use theirs as your seed, then you will be modifying modified values. ![]() - the values stored in the zon files are a hex representation of a decimal number. Thus you need to convert any decimal number to hex (ie, if you want a 200m crush depth, then you need to write 280 to the file). This is the biggest trap that modders fall into. SH3Cmdr does the conversion internally, so if you want to modify the values through SH3 options.cfg, just enter it in metres and SH3Cmdr will take care of the rest. Hopefully this is enough to clarify it for everyone. Last edited by JScones; 11-02-08 at 06:51 PM. |
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#23 |
XO
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I do believe I will keep the SH3Cmdr "random crush depth"...forget about any mods to the gauge or the subs crush depths...and play on. The more I think (and read) about it, the more I want to just leave GWX as is in this regard
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#24 |
Ace of the Deep
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Thanks for expounding upon and clarifying the matter, Jaesen.
![]() I was looking at values in the sim file because TimeTraveler's original Crush Depth Mod relied upon modifying the number for "Crash Depth" there as well as the hex values in the zon file. At least that's what he once said. I should have spoken more clearly as well. What I meant by "historically accurate" was in reference to all the research that has been done by yourself and other modders to arrive at a reasonable approximation of what the probable crush depths were for the various u-boat types. Many real world factors influencing maximum depth such as variances in the steel's quality, salinity and temperature of the water, and even atmospheric pressure are very well represented by your own algorithm used in Sh3 Commander. That's why I advise anyone to rely upon your utility. You can't improve upon perfection. ![]()
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