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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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Considering what I have readed so far, I would say that SCX had a much more accurate true-to-life detection range than LWAMI 3.08, however I believe that in DW it was purposedly left low to allow a better playability of all platforms. If you increase the detection range and sensitivity dramatically, the Kilo becomes unusable, and the air units can make your life much thougher than it already is.
SC was a sub vs. sub game, hence it didn't matter as long as it was balanced. However, even so the fast and long range weapons of the Akula unbalanced the game a lot (The fact that a US sub can detect a russian one first is irrelevant if he needs to shoot his ADCAPs from a far range that gives the enemy a good chance of evading them, and replying with a snapshot that will get the US sub way before the ADCAPs are 1/3 on his way to the enemy).
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#2 | ||
Silent Hunter
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Bringing this back to modding, DW leaves us very few variables in the (very abstracted) acoustic model to play with. So, there is no set of values for sonar sensitivity and PSL's that will yield an accurate detection ranges for all acoustic conditions--no matter what you're going to be too high to be realistic in some cases and too low in others. So which ones values should we use? I would argue, choose the subset that makes the sim most competitive.
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#3 | |
Silent Hunter
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#4 | |||
Sea Lord
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PD |
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#5 | |||
Navy Seal
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#6 | |
Sea Lord
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Bishop, I guess I stand corrected. Reading that thread again was fun. Ah, back in the heady days of DW. ![]() PD |
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#7 | ||
Navy Seal
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![]() But underwater its diffrent. The SUBROC only had a 5kt nuclear depth bomb, even for a tactical nuke that is tiny. Water helps to decrease the effects of the blast, the deeper the less effective the blast (which is why Russian subs were always being made to go deeper) and the blast is spread out over the entire hull of the sub rather than just one part as with a torpedo warhead or a depth charge so a sub is better able to survive a nuclear blast than a depth charge attack. Just to give you an idea how small a punch the SUBROC delivered here is a pic of a live test of a ASROC with a 10kt W44 warhead. Not that big of a blast (the ship is no more than 5 nm away.) Now imagin that much deeper at half the yeld, and you don't have a fancy BSY-1 fire control computer to help you do TMA (All OHP style DRTs). You miss judge the solution and you've got a really ticked off Russian sub out there possably with his own SUBROC getting ready to launch. ![]() |
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#8 | |
Loader
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#9 | |||
Sea Lord
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#10 | |
Silent Hunter
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Scenarios would need to be readjusted in order to reflect the changed parameters though. I for one perhaps a few more out there wish there is a mod out there that address this realism issue in passive detection ranges in DW. I believe they are rather short at the moment. I as long as I can remember never once used the ASROC unless tha data came from radio link when playing the Akula. Or attacking a warship with ASM at long ranges unless it was emitting its radar or was pinging. Furthermore on few occasions I've felt I'm cruising too blind(or deaf) so that enemy warships could get into dangerously close ranges with me only realizing it almost too late.
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Last edited by Castout; 10-30-08 at 06:33 PM. |
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#11 | ||
Soundman
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If it sim - in him can not be of any balance. If DW is sim. LOL I simply enjoy by the order - "Full Ruder Left" or "Full Rudder Right". Excellent sim, excellent Physics! The sub is floating where it would be desirable her, but not there where I wish.
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#12 | ||
Silent Hunter
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If your evaluation of the realism of the detection ranges is based on the experiences you've related here, then you're going to have to go back and look at the sim and see what's really possible.
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#13 | |
Silent Hunter
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Some people like to quote the bible just like that short, simple and wrong.
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Last edited by Castout; 10-31-08 at 03:37 AM. |
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#14 | |||
Electrician's Mate
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Perhaps you should review this: http://www.albinoblacksheep.com/flash/posting |
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#15 |
Silent Hunter
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the first one was just a little semi perverted joke.
the second one... probably also a joke but i don't understand its relevance either.
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