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Old 10-29-08, 07:35 PM   #16
Hartmann
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Perhaps you are near a scort carrier or something like this.

i remember a convoy attack and was very difficult for the planes circling the zone, finally i sunk the carrier in a periscope depth attack at night.

As in real life an aircraft makes the submarine life a misery and the best is navigate in deck awash to reduce the dive times.or finally use a snorkel with radar detectors.
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Old 10-30-08, 06:13 AM   #17
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Quote:
Originally Posted by meduza
Quote:
Originally Posted by wowo668
but when your u-boat patroling the water, it appears over 20 fighters & bombers in a hour
An hour game time or real time? You can't possible have 20 planes per hour game time, because even in '45 I got 1-2.
Dear Meduza,
I mean in game time, I experienced 7-8 flights attack my sub in a time, then I crash dive and, go up again after few mins, then the flights come again, this time 4-5 !! Sometimes 1-2 flights will crash into the sea that my sub has not shooting them. It's fantastic and make me confuse, I think it's a bud. Frankly, it's so many buds during my several missions (not at the 9 misson since 1939). But my ver is updated to 1.4b.

Thank you
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Old 10-30-08, 07:53 AM   #18
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Correct, in stock SH3 there is way too much unfriendly air traffic, than there was historically, especialy in the early stage of war. I tried the stock career once a month ago, and it really scared the sh** out of me.
With that 8 km atmoshphere, horrible crew spotting distance and all of those airplanes buzzing around frequently, makes me feel GWX is much more safer place to be
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Old 10-30-08, 04:18 PM   #19
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I think the trade off as far as stock SH3 is concerned is 'too much air traffic...but easy to shoot down'
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Old 10-30-08, 04:42 PM   #20
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Quote:
Originally Posted by StarLion45
???

Why don't I spot some aircrafts
I barely see none
Just a little tip.

Remember high TC will lead to less aircraft sightings.
up too 128TC you should not notice any drop off of aircaft sighting as the war goes on.
But any higher you start to have less sightings.

Hope this helps

Good hunting
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Old 10-30-08, 09:27 PM   #21
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Quote:
Originally Posted by jimbuna
I think the trade off as far as stock SH3 is concerned is 'too much air traffic...but easy to shoot down'
Hello, it might easy to shoot down, but you just have 1000 bullets and not always in the quite water !!!!

Rgds,
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Old 10-31-08, 06:38 AM   #22
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Quote:
Originally Posted by wowo668
Quote:
Originally Posted by jimbuna
I think the trade off as far as stock SH3 is concerned is 'too much air traffic...but easy to shoot down'
Hello, it might easy to shoot down, but you just have 1000 bullets and not always in the quite water !!!!

Rgds,
Again though, that is a consideration in the 'trade off'.

Do you remain surfaced and fight (some players actually 'tweak' the basic CFG file and give themselves extra ammo).....or do you remain prudent and dive upon sighting aircraft (as most Kaleuns did in RL....apart from a brief spell when Doenitz ordered them to remain on the surface and 'tough it out').

The choices are yours to make.
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Old 10-31-08, 09:07 AM   #23
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Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by wowo668
Quote:
Originally Posted by jimbuna
I think the trade off as far as stock SH3 is concerned is 'too much air traffic...but easy to shoot down'
Hello, it might easy to shoot down, but you just have 1000 bullets and not always in the quite water !!!!

Rgds,
Again though, that is a consideration in the 'trade off'.

Do you remain surfaced and fight (some players actually 'tweak' the basic CFG file and give themselves extra ammo).....or do you remain prudent and dive upon sighting aircraft (as most Kaleuns did in RL....apart from a brief spell when Doenitz ordered them to remain on the surface and 'tough it out').

The choices are yours to make.
Yes, I love to fight on the surface & don't wanna dive always when facing too much enemy fighters, how do I get more ammo? do you have any special mod addon ? Thanks for sharing.

Rgds
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Old 11-01-08, 12:11 PM   #24
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Go to: C:\Program Files\Ubisoft\GWX2.1\data\Cfg

Now open up the Basic CFG file.

Scroll down to:

[SUBMARINE_AMMOLIMITS1] ;105mm
MaxAmmoPerSlot=250
[SUBMARINE_AMMOLIMITS2] ;88mm
MaxAmmoPerSlot=250
[SUBMARINE_AMMOLIMITS3] ;37mm
MaxAmmoPerSlot=2000
[SUBMARINE_AMMOLIMITS4] ;20mm
;MaxAmmoPerSlot=2000
MaxAmmoPerSlot=3000

Change the Slot values to those in yellow.

Now scroll down to:

[AMMO_TYPE0];10.5cm SK C/32
Idx=0
Year=1939
Month=1
;AP=40
;HE=250
;SS=20
AP=0
HE=250
SS=0
Renown=0
[AMMO_TYPE1];8.8cm SK C/35
Idx=1
Year=1939
Month=1
;AP=40
;HE=250
;SS=40
AP=0
HE=250
SS=0
Renown=0
[AMMO_TYPE2];3.7cm FK M 42 Twin
Idx=2
Year=1943
Month=12
AP=3200
AA=3400
Renown=0
[AMMO_TYPE3];3.7cm FK M 42
Idx=3
Year=1943
Month=6
AP=2000
AA=2400
Renown=0
[AMMO_TYPE4];3.7cm SK C/30
Idx=4
Year=1939
Month=1
AP=1000
AA=2000
Renown=0
[AMMO_TYPE5];2cm FK C/38 Flakvierling
Idx=5
Year=1943
Month=1
AP=6000
Renown=0
[AMMO_TYPE6];2cm FK C/30 Flakzwiling
Idx=6
Year=1940
Month=7
AP=4000
Renown=0
[AMMO_TYPE7];2cm FK C/38
Idx=7
Year=1943
Month=1
AP=2000
Renown=0
[AMMO_TYPE8];2cm FK C/30
Idx=8
Year=1939
Month=1
AP=2000
Renown=0
[AMMO_TYPE9];2cm FK C/38 Flakzwiling XXI
Idx=9
Year=1944
Month=4
AP=4000
Renown=0
[AMMO_TYPE10];2cm FK C/38 Flakzwiling
Idx=10
Year=1943
Month=7
AP=4000
Renown=0

Change the values to those that are in yellow.

DON'T GO CRAZY WITH HIGH NUMBERS OR YOU WILL BREAK YOUR INSTALLATION.....AND BACKUP THE BASIC CFG BEFORE YOU ATTEMPT THE CHANGES

Good Luck
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Old 11-01-08, 01:49 PM   #25
Commander Gizmo
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Curiosity:

Is the ammount and type of ammo in GWX 2.1 historic, or meant to prevent you from fighting on the surface?
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Old 11-01-08, 05:38 PM   #26
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Quote:
Originally Posted by Commander Gizmo
Curiosity:

Is the ammount and type of ammo in GWX 2.1 historic, or meant to prevent you from fighting on the surface?
It's been that long since I looked at the ammo levels (most of my installations are 'tweaked' to taste) I couldn't honestly say.

As an example.

There are sources out there that state approx 130/150 105mm shells were carried, but Clay Blair states one particular Type IX carried 355.

Have a look at Uboat net etc and come to your own conclusion.
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Old 11-01-08, 06:11 PM   #27
Wreford-Brown
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'Type VIIB and VIICs carried around 250 rds for the 88mm and about 4380 rds for the 20mm flak gun (or guns)... Later during the war, when the large deck guns were being removed, there was room to carry more anti-aircraft ammunition.'

U-boat Combat Missions, Lawrence Paterson.

Captains could carry additional ammunition if they thought they were likely to need it so tweaking your ammunition levels is well within the bounds of realism. Jim has kindly given us the ability to tweak these values to our own preferred amount.
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Old 11-01-08, 08:15 PM   #28
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Thanks guys. I tend to be a good shot in GWX, and make good use of the deck gun in fair weather. Such a captain would surely be entitled to an extra allotment of shells.
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Old 11-02-08, 03:40 AM   #29
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Quote:
Originally Posted by jimbuna
Go to: C:\Program Files\Ubisoft\GWX2.1\data\Cfg

Now open up the Basic CFG file.

Scroll down to:

[SUBMARINE_AMMOLIMITS1] ;105mm
MaxAmmoPerSlot=250
[SUBMARINE_AMMOLIMITS2] ;88mm
MaxAmmoPerSlot=250
[SUBMARINE_AMMOLIMITS3] ;37mm
MaxAmmoPerSlot=2000
[SUBMARINE_AMMOLIMITS4] ;20mm
;MaxAmmoPerSlot=2000
MaxAmmoPerSlot=3000

Change the Slot values to those in yellow.

Now scroll down to:

[AMMO_TYPE0];10.5cm SK C/32
Idx=0
Year=1939
Month=1
;AP=40
;HE=250
;SS=20
AP=0
HE=250
SS=0
Renown=0
[AMMO_TYPE1];8.8cm SK C/35
Idx=1
Year=1939
Month=1
;AP=40
;HE=250
;SS=40
AP=0
HE=250
SS=0
Renown=0
[AMMO_TYPE2];3.7cm FK M 42 Twin
Idx=2
Year=1943
Month=12
AP=3200
AA=3400
Renown=0
[AMMO_TYPE3];3.7cm FK M 42
Idx=3
Year=1943
Month=6
AP=2000
AA=2400
Renown=0
[AMMO_TYPE4];3.7cm SK C/30
Idx=4
Year=1939
Month=1
AP=1000
AA=2000
Renown=0
[AMMO_TYPE5];2cm FK C/38 Flakvierling
Idx=5
Year=1943
Month=1
AP=6000
Renown=0
[AMMO_TYPE6];2cm FK C/30 Flakzwiling
Idx=6
Year=1940
Month=7
AP=4000
Renown=0
[AMMO_TYPE7];2cm FK C/38
Idx=7
Year=1943
Month=1
AP=2000
Renown=0
[AMMO_TYPE8];2cm FK C/30
Idx=8
Year=1939
Month=1
AP=2000
Renown=0
[AMMO_TYPE9];2cm FK C/38 Flakzwiling XXI
Idx=9
Year=1944
Month=4
AP=4000
Renown=0
[AMMO_TYPE10];2cm FK C/38 Flakzwiling
Idx=10
Year=1943
Month=7
AP=4000
Renown=0

Change the values to those that are in yellow.

DON'T GO CRAZY WITH HIGH NUMBERS OR YOU WILL BREAK YOUR INSTALLATION.....AND BACKUP THE BASIC CFG BEFORE YOU ATTEMPT THE CHANGES

Good Luck
Do thank you buddy !!! I take a try to see how fantistics

B.rgds
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Old 11-02-08, 04:55 AM   #30
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Quote:
Originally Posted by wowo668
Quote:
Originally Posted by jimbuna
Go to: C:\Program Files\Ubisoft\GWX2.1\data\Cfg

Now open up the Basic CFG file.

Scroll down to:

[SUBMARINE_AMMOLIMITS1] ;105mm
MaxAmmoPerSlot=250
[SUBMARINE_AMMOLIMITS2] ;88mm
MaxAmmoPerSlot=250
[SUBMARINE_AMMOLIMITS3] ;37mm
MaxAmmoPerSlot=2000
[SUBMARINE_AMMOLIMITS4] ;20mm
;MaxAmmoPerSlot=2000
MaxAmmoPerSlot=3000

Change the Slot values to those in yellow.

Now scroll down to:

[AMMO_TYPE0];10.5cm SK C/32
Idx=0
Year=1939
Month=1
;AP=40
;HE=250
;SS=20
AP=0
HE=250
SS=0
Renown=0
[AMMO_TYPE1];8.8cm SK C/35
Idx=1
Year=1939
Month=1
;AP=40
;HE=250
;SS=40
AP=0
HE=250
SS=0
Renown=0
[AMMO_TYPE2];3.7cm FK M 42 Twin
Idx=2
Year=1943
Month=12
AP=3200
AA=3400
Renown=0
[AMMO_TYPE3];3.7cm FK M 42
Idx=3
Year=1943
Month=6
AP=2000
AA=2400
Renown=0
[AMMO_TYPE4];3.7cm SK C/30
Idx=4
Year=1939
Month=1
AP=1000
AA=2000
Renown=0
[AMMO_TYPE5];2cm FK C/38 Flakvierling
Idx=5
Year=1943
Month=1
AP=6000
Renown=0
[AMMO_TYPE6];2cm FK C/30 Flakzwiling
Idx=6
Year=1940
Month=7
AP=4000
Renown=0
[AMMO_TYPE7];2cm FK C/38
Idx=7
Year=1943
Month=1
AP=2000
Renown=0
[AMMO_TYPE8];2cm FK C/30
Idx=8
Year=1939
Month=1
AP=2000
Renown=0
[AMMO_TYPE9];2cm FK C/38 Flakzwiling XXI
Idx=9
Year=1944
Month=4
AP=4000
Renown=0
[AMMO_TYPE10];2cm FK C/38 Flakzwiling
Idx=10
Year=1943
Month=7
AP=4000
Renown=0

Change the values to those that are in yellow.

DON'T GO CRAZY WITH HIGH NUMBERS OR YOU WILL BREAK YOUR INSTALLATION.....AND BACKUP THE BASIC CFG BEFORE YOU ATTEMPT THE CHANGES

Good Luck
Do thank you buddy !!! I take a try to see how fantistics

B.rgds
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