SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-27-08, 07:01 AM   #7
sabretwo
Frogman
 
Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
Default

Thanks, guys!

Mikhayl: If you could make the manned torpedo, that would be fantastic. I have at least three scripted events planned for it involving actual and attempted attacks on British harbors by the Decima Flottiglia MAS.

Ibecomelife: Any needed contribution is greatly appreciated. If you could do an HMS Eagle, that would be excellent. I'll script in an Illustrius class for now and substitute your HMS Eagle when you have it ready.

It will be a while before its all finished anyway...I am still finishing the random events (improved merchant traffic, fishing activity, air patrols, task forces, etc.) and ports set up (proper warships in ports during various time frames). Once I get into the historical events, I have at least forty planned scripted historical events that I need to script.

Ibecomelife, do you mind if I include your improved fishing boats and some of your merchant ships? To avoid potential conflicts and confusion due to the additional ships, I am including a modified GWX 2.1 englishnames.cfg file with all of the new ships included.

Thanks again!
sabretwo is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:03 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.