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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1606 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Veary Good mod, Im realy enjoying it.
I also would like to say that this will be my offical 2,000 post. ![]() ![]()
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Task Force industries "Taking control of the world, one mind at a time" |
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#1607 |
Navy Dude
![]() Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
Downloads: 36
Uploads: 0
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Just started new campaign (1941 Philippeans S Boat). Looks great. Thanks for a great mod.
One question. Is there any reason why there is no guns crew to be enabled for the Sargo Class Boats during that period? ![]()
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Run Silent Run Deep!!!! 01.NSM4 Classic/.RFB v.1.52.1024+Patches 02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2 03.Sobers_Better_Rocks & Sand 04.Small_Nav_Tools_w_Chrono 05.Brit_MkVIII_US_Mk28_Torps 06.ROW Sound effects.v.9/Enviromental 5.0 O/S Win10 Pro 64-Bit/Intel 64xQuad Core CPU i7-4790+3.60 Ghz 32gig RAM nVidia GeForce GTX-1650 Ti |
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#1608 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#1609 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#1610 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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are saves from the previous version no longer anygood. My gato is missing its AA and Deck guns.:hmm:
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Task Force industries "Taking control of the world, one mind at a time" |
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#1611 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#1612 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Darnet, I sunk one carrier and over 6 merchents.
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Task Force industries "Taking control of the world, one mind at a time" |
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#1613 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
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Excellent work! We finally have a "supermod" for SHIV!
I was a TMO guy and I am doing my best to make the transition to RFB. One thing I miss was the ability to dive below 450 feet. Ducimus accomplished this by setting the snorkel depth value to 800 ft or something so that you could call snorkel depth and dive below 450 ft. You had to level off with the "A" key to stop the dive. So, am I missing something or is diving past 450 ft not possible in RFB? Thanks! .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#1614 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
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#1615 |
Rear Admiral
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Location: SPACE!!!!
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Downloads: 85
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Yes its Shift D.
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Task Force industries "Taking control of the world, one mind at a time" |
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#1616 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
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Yeah I tried that. Ducimus had "SHIFT-D" set to 800 ft or something like that so you could dive past 450 ft. "SHIFT-D" now takes you to 38 ft which is radar depth.
Is there any way we can get this back. It takes a lot of the fleet boats advantage away when it cant dive deep. Especially the Tench! Thanks! .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#1617 | |
Bosun
![]() Join Date: Jul 2007
Location: Germany
Posts: 67
Downloads: 61
Uploads: 0
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#1618 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Don't get me wrong, I appreciate all your work. As mentioned in the Manual, you found a problem in the inititial code that has now been 'magnified'. We all know that the source of any problems is stock SH4 (and SH3 which it's based on) and that if it had been stable in the first place you wouldn't have to spend your time patching holes in the programme before being able to improve things. It must be a helluva task to put something like this out and when you get people like me whining about this and that, it must be disheartening.
RFB has brought SH4 so close to being what it should always have been. Imagine if the original was so good that all there was left for modders to do was make radio stations and new ship models?
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#1619 | ||
Navy Dude
![]() Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
Downloads: 36
Uploads: 0
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I will try removing the mods after RFB & see what happens. ![]() BTW the mod setup is from a fresh install as well.
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Run Silent Run Deep!!!! 01.NSM4 Classic/.RFB v.1.52.1024+Patches 02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2 03.Sobers_Better_Rocks & Sand 04.Small_Nav_Tools_w_Chrono 05.Brit_MkVIII_US_Mk28_Torps 06.ROW Sound effects.v.9/Enviromental 5.0 O/S Win10 Pro 64-Bit/Intel 64xQuad Core CPU i7-4790+3.60 Ghz 32gig RAM nVidia GeForce GTX-1650 Ti |
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#1620 | ||
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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...\data\library\cameras ClipDistance €@ my tweaking skills are restricted to messing around with commands.cfg if someone with the required skills and software could sort this out for me, that would be grand. It's just a minor thing, all the rest is wonderful. I suppose there's nothing wrong with being given a hard time in less than perfect conditions. thanks edit: i tried using timetraveler's mini tweaker and an old cameras_dat.txt file i found somewhere, but it does not seem to work. It updates the cameras.dat and makes a copy of the original which is called 'copy of cameras' and which i need to remove from the games folder, correct? the tweaker says it's a file for version 1.2 so that may be a problem. either way, the mini tweaker now says the clipdistance is 0.1 but it doesnt work on the S-42 bridge. any advice?
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And when an 800-ton Uboat has you by the tits... you listen! Last edited by Bosje; 10-27-08 at 05:22 AM. |
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