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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Navy Seal
![]() Join Date: Apr 2005
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![]() Here's a hint for one great way to use such a simple TSR - saving a game mid-patrol creates a trigger point for any number of game changes that can occur *without* the player needing to exit the career, run a third party app and reload. ![]() Date based graphics changes mid patrol? Let me just say...I know it can be done. ![]() And the way SH3 memory is handled, even simple BASIC Peek/Poke instructions should suffice. Enjoy reading your assembly! |
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#2 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
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The master has spoken!
Heed his words. Trust his wisdom. Learn much. ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#3 |
Pacific Aces Dev Team
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Forgive my ignorance but....
this all sounds very interesting -and also frighteningly close to the ilegal modification of the program's core- but what exactly could be done with this? I mean, the things that are as of today still the big letdowns in SH3 like Wolfpacks can't be added like this. Or can they? What areas of the game could be improved using this technique? To add an AI for submarines that allows submerging, evading and such -and hence allow wolfpacks- by adding it to an extra DLL and then telling the game to read it, you would need to know how the game is programmed inside its exe so you can use the same format, right? Can that be done? Can it be done without -ilegally- reverse engineering the whole exe? :hmm: And will all this be worth it?
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One day I will return to sea ... |
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#4 |
Watch Officer
![]() Join Date: Jan 2007
Posts: 339
Downloads: 76
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@Hitman: The main method of this sort of thing would be editing the game data in memory while it is running. This is not illegal, and is how trainers work. The main usefulness of this would be to cause events to occur in game such as changing crew stats, adding map data, simulating mechanical problems, etc. These sorts of things would still be limited, but would be far better than having to close the whole game down, run an exe, and then launch and load it all over again.
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#5 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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#6 |
Stowaway
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This is indeed an interesting topic...something which JScones "hinted" at a few Sh3Commander releases ago. There is quite a lot of stuff that can be "played with" in mem via a good TSR.
Takes me back to my Commodore PET days....oh bring back the 6502E....and the horse 'n cart. ![]() |
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#7 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
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Actually, modding SH3 is legal...within certain limits.
Although it may or may not give explicit permission in the EULA, the fact that mods are listed and promoted in the Community section of the SH3 homepage and Ubi Forums does give an implicit permission. Also, the mods we've seen so far do not require decompiling or reverse-engineering the game's program code, either with a tools like a disassembler or by hand (although you'd have to be an uber-programming god and/or crazy to do it by hand). Ubisoft is very aware that SH3 has been far more popular and successful because of the efforts of dedicated modders. Nobody here is trying to steal Ubisoft's secrets, just make SH3 the best sim it can possibly be and all for the love of the game, not financial profit. It seems Ubisoft understands this and the "suits" are smart enough to realize the goodwill generated with this community can only ensure greater successes for the Silent Hunter Franchise in the future (if they listen to their fans). As for what can be achieved with the methods speculated upon in this thread, I refer you back to JScones' post to contemplate some ideas.
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Still sailing the high seas, hunting convoys with those who join me. |
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#8 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
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need to be part of the .exes or .dlls to be against the user agreement. Even if there was a file called uboatskin.tga, you still have to change it, run the game and see if the skin has changed. All such activity is reverse engineering. Of course, there will never be any complaints from the copyright owners because almost all modding is good for business. Same applies to the modding under discussion here. Back on topic: I had a go at editing some of the .DLL a while ago. I got results, but not the ones I wanted.
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#9 |
Watch Officer
![]() Join Date: Jan 2007
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Thanks for the input guys. I think this would be a very interesting addition to the game. What are your ideas on how to make use of memory editing as such? Any new events/changes that havn't been mentioned yet?
This thread is for discussing the creation, use, and viablity of this idea from a programming standpoint. All issues regarding legality should be fought over in a seperate thread. Lets keep this on topic people. |
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