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Old 10-25-08, 08:02 PM   #1
prowler3
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Quote:
Originally Posted by JScones
As others have stated, if you are running SH3Cmdr then you are essentially running SH3CrushDepthV2 (assuming you select the crush depth option of course).

SH3CrushDepthV2_build12 can be found on FileFront, and IIRC should work with GWX "out-of-the-box". I say IIRC because I can't remember if TT uses an absolute or dynamic way to find the value to change.
Thank you...for everything you have brought to SH3. I am a bit confused on your statement, however. If I understand correctly, the "Crush Depth option" you mention in SH3Cmdr makes my crush depth a random number. I would rather have a known crush depth for each of my sub models but still have it more historically accurate than stock...or am I missing something?

Thanks for your patience and help, everyone.
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Old 10-25-08, 08:52 PM   #2
Graf Paper
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You could also just use Notepad to edit each of the NSS_uboatXX.CFG files to set the crush depth values to whatever you prefer (where XX is the type) :
Code:
[Properties]
PeriscopeDepth=13;meters 12.5
SnorkelDepth=13;meters 12.5
CrashDepth=70;meters
MaxDepth=220;meters  <----Here's where you set the crush depth
SurfaceDepth=8;meters
TorpLaunchMaxDepth=20;meters
StormConditions=11,0.4;max wind speed [m/s], max rain intensity [0,1]
Just look in each u-boat's folder located in :
Code:
C:\Program Files\Ubisoft\SilentHunterIII\data\Submarine\NSS_UboatXX
Where 'XX' is the u-boat type you wish to modify.

...or use the "Randomize Crush Depth" feature in SH3Cmdr and then edit the crush depths listed in the SH3 options.cfg file (located in C:\Program Files\SH3 Commander\Cfg) :
Code:
[CRUSH DEPTH] ;TURN FEATURE ON/OFF FROM WITHIN SH3 COMMANDER
;"Randomise U-boat crush depth" option
;<SUBTYPE>=<folder/file name>|<default crush depth in metres>
;Upper and Lower provides the randomisation range
;Written to each sub's .zon file
Upper=1   <-------These are the max depth modifiers that give a range
Lower=0.9 <-------from 100% to 90% of base max crush depth

IIA=NSS_Uboat2A|175<--Base max crush depth value used for each u-boat
IID=NSS_Uboat2D|200
IXB=NSS_Uboat9b|275
IXC=NSS_Uboat9c|275
IXC/40=NSS_Uboat9c|275
IXD2=NSS_Uboat9d2|275
VIIB=NSS_Uboat7b|250
VIIC=NSS_Uboat7c|300
VIIC/41=NSS_Uboat7c|350
VIIC/42=NSS_Uboat7c|450
XXI=NSS_Uboat21|350
It modifies the value slightly so you'd only know approximately what your max depth would be.

I prefer it this way. That tiny bit of doubt adds to the drama and tension, IMHO, giving you some real "Das Boot" moments (as it is popularly described around here).
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Last edited by Graf Paper; 10-25-08 at 09:12 PM.
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Old 10-25-08, 09:32 PM   #3
prowler3
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Thanks Graf Paper! After a bit of thought I'll go with the SH3Cmdr "Randomize crush depth" setting. I originally wanted to eliminate any grey areas until I got back into my SH3 comfort zone (it's been awhile!) but...what the heck...might as well add another layer of "scared the crap outta myself" right from the start!

Thanks for the info...I'm saving that.
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Old 10-25-08, 09:55 PM   #4
JScones
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Quote:
Originally Posted by prowler3
I am a bit confused on your statement, however. If I understand correctly, the "Crush Depth option" you mention in SH3Cmdr makes my crush depth a random number. I would rather have a known crush depth for each of my sub models but still have it more historically accurate than stock...or am I missing something?
Well, not knowing the exact crush depth is the intent. I mean, what you read in books is only theoretical anyway, for obvious reasons.

However, if you want a set depth, then simply edit SH3 options.cfg as thus:
Code:
[CRUSH DEPTH] ;TURN FEATURE ON/OFF FROM WITHIN SH3 COMMANDER
;"Randomise U-boat crush depth" option
;<SUBTYPE>=<folder/file name>|<default crush depth in metres>
;Upper and Lower provides the randomisation range
;Written to each sub's .zon file
Upper=1  <-------keep at 1 
Lower=1  <-------change to 1
IIA=NSS_Uboat2A|175  <--then whatever you set here will be the *exact* depth used *every* time
IID=NSS_Uboat2D|200  <--etc
IXB=NSS_Uboat9b|275  <--etc
IXC=NSS_Uboat9c|275
IXC/40=NSS_Uboat9c|275
IXD2=NSS_Uboat9d2|275
VIIB=NSS_Uboat7b|250
VIIC=NSS_Uboat7c|300
VIIC/41=NSS_Uboat7c|350
VIIC/42=NSS_Uboat7c|450
XXI=NSS_Uboat21|350
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Old 10-25-08, 10:17 PM   #5
Graf Paper
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Thanks for the assist, Jaesen!

Good to see you again! Been missing your ugly mug.
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Old 10-25-08, 10:19 PM   #6
prowler3
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Thanks J! I think I'll keep the "scary, pee your pants factor" for now. If I'm diving to near crush depth...I've done something bad wrong and people are hunting me...why not pay for the original mistake with a bit more drama??

You guys are great, y'know?
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Old 10-25-08, 10:29 PM   #7
Graf Paper
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Glad you could find what you needed in all these ramblings, prowler.

I have to give most of the credit to Jaesen. His readmes and manual for Sh3 Commander makes nearly everything about that masterpiece fairly simple to understand.

I want to be a great programmer like him when I grow up!

You done good, Mr. Jones!
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Old 10-25-08, 10:48 PM   #8
prowler3
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Quote:
Originally Posted by Graf Paper
Glad you could find what you needed in all these ramblings, prowler.

I have to give most of the credit to Jaesen. His readmes and manual for Sh3 Commander makes nearly everything about that masterpiece fairly simple to understand.

I want to be a great programmer like him when I grow up!

You done good, Mr. Jones!
I'll gladly second that motion! In any "game", be it MSFS, SH or any other...a few really brilliant people come to the fore. They make such an extreme contribution to the understanding and improvement of said program...that it becomes hard to imagine running it without the benefit of their efforts. Jaesen is one of those...without a doubt.
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Old 10-26-08, 12:34 PM   #9
meduza
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Code:
VIIC/42=NSS_Uboat7c|450
Does that mean I can take the VIIC/42 to 450m? I've never managed to go past 270m without starting to take damage, with or without SH3 Commander. :hmm:
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Old 10-26-08, 06:56 PM   #10
Graf Paper
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Beats me, Meduza. I just grabbed that from an old SH3Cmdr cfg file in one of my old mod folders. I wouldn't take those depth values seriously.

It was intended only as an illustration to show prowler how modifying the crush depth is done.

Check your own SH3 options.cfg file for the depth values used in your install of SH3 Commander.
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