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Old 09-01-08, 06:33 PM   #181
kylania
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Quote:
Originally Posted by patio87
I think the link is broken, when I click the link it just takes me to the filefront homepage.
Look higher up on this page, it has updated links.

http://www.subsim.com/radioroom/show...&postcount=167
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Old 09-28-08, 02:23 PM   #182
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I just made a post announcing a new video tutorial, I thought it would be a good idea to post a reference here too.

It's about attacking two targets in a convoy using manual targeting, here is the link to the original post post http://www.subsim.com/radioroom/show...565#post955565

Edit:
Here is the link to the YouTube version, make sure you click the "watch in high quality" link just under the video:

Here is the download-able version http://www.megaupload.com/?d=TOMEP0GI
And the same in filefront

Last edited by tale; 11-22-08 at 04:33 PM.
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Old 09-28-08, 04:22 PM   #183
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Thank you Tale. And although you show how to set course directly in the TDC by example, you do not explain it. Captains with questions on how this is done can check out WernerSobe's Advanced TDC video if you are unclear.

Also please note that all three torpedoes in each salvo are targeted to the same impact point. SH4 damage models do not allow for much additional damage to be inflicted from a repeat hit to the same point. It is VERY possible that a ship hit this way with three torpedoes may not sink. I would shoot 2 per target, reserving two torps to finish off the wounded. Your odds of hits on both targets are about the same as if you shoot six torpedoes. For purposes of demonstrating the accuracy of the technique, shooting six torpedoes with five hits says it all!

Tale, why don't you edit your post above to include direct links to the You Tube video and the download link. Man I hate Megaupload! It hates me too.:rotfl:
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Old 10-05-08, 05:54 AM   #184
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Quote:
Originally Posted by Rockin Robbins
Thank you Tale. And although you show how to set course directly in the TDC by example, you do not explain it. Captains with questions on how this is done can check out WernerSobe's Advanced TDC video if you are unclear.

Also please note that all three torpedoes in each salvo are targeted to the same impact point. SH4 damage models do not allow for much additional damage to be inflicted from a repeat hit to the same point. It is VERY possible that a ship hit this way with three torpedoes may not sink. I would shoot 2 per target, reserving two torps to finish off the wounded. Your odds of hits on both targets are about the same as if you shoot six torpedoes. For purposes of demonstrating the accuracy of the technique, shooting six torpedoes with five hits says it all!

Tale, why don't you edit your post above to include direct links to the You Tube video and the download link. Man I hate Megaupload! It hates me too.:rotfl:
I didn't mean to explain manual targeting, I assume those who try to use this technique know how to do the manual targeting thing already, and I had a link to Werner Sobe tutorials in my post.

About the aiming of the torpedoes I have to say that I usually don't send them all to the same spot; anyway I thought that in the stock game it was all about hit points and it would not matter where they hit.

I will open an account in filefront and upload it there as I see everyone here does, sorry about that.
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Old 10-05-08, 07:31 AM   #185
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Hey, no problem. I'm glad you're here. My goal is to make sure that everybody, no matter how new, can benefit from great posts like yours.

My goal in this thread is to change the perception of the fairly new player who presently uses auto targeting. Right now many of them are thinking manual targeting is some dark art, with mysterious, badly defined terms, poorly explained mechanics and tutorials that are heavy on bragging and light on instruction. I want to explain manual targeting so clearly that every one of them says "I can DEFINITELY do that."

When I clarify something in your post, it isn't to steal your thunder or to make an "I did it first, so who cares" statement, but to make your idea more accessible to more people.

There are a few people with problems with Filefront, so it's a great idea to keep both accounts fortified and supply links to both.

Any time you have a video tutorial or a written tutorial on an attack technique you are not just allowed, you are requested to post it here in the stickied thread where it will be found easily for a long time. From time to time, I post an updated post with links, and your links will be included from now on.

Great work tale! You've published the first clearly explained, simple and effective multiple ship targeting tutorial using conventional targeting.
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Old 10-22-08, 11:19 AM   #186
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Default inputting AOB

hi all I'm new to the forum been Reading and watching the posts and videos.

I'm really getting in to sh4 and even crept into manual targeting but what I'm stuck on is Inputting the angle of bow In to the tool on the top right of the screen when in perisope view.

So if I get a contact say bearing 059 degrees how do I translate into the tool for the targetting. I've watch wernersobe excellent videos but that's where I got stuck.

If someone could point me to where I can learn this or explain it to me, I'd be very happy.

Thanks keep up the good work.
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Old 10-22-08, 02:46 PM   #187
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Spardha, the problem is that you can't visualize what the angle on the bow is. The reason is that your imagination is in the wrong boat and you're conceptualizing it inside out. Other than a severe headache, there's not much to be gained by that!

OK, let's put your imagination in the target ship. You there? (You're going to die with how easy this is, hehehe) Now look at your submarine. The angle back from your bow in degrees is the angle on the bow. If you're looking over the starboard side, the angle on the bow is starboard. If the sub is on your port side, the angle on the bow is port.

The angle on the bow is nothing more than your sub's bearing from the target!
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Old 10-22-08, 04:40 PM   #188
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You know after reading your post, I re-watched warners basic setup vid and i think its just clicked :p

ill have to try it out on the next merchant i come across.

Thanks for the help
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Old 10-22-08, 04:52 PM   #189
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Irrelevent story: I'm also an amateur astronomer. We like to have public viewing sessions, and of course people love to try to point the scope when whatever they're looking at rotates out of the field of view. When they do so they find that they move the scope and the object just leaves! It goes exactly the opposite of the way they intended because our telescopes have inverted images.

So now they're struggling and exhibiting part of their personal collection of four-letter words and wondering "how am I going to explain that I lost Jupiter?" The lost look is my signal to pounce.

Would you like to learn to point an astronomical telscope? It's really easy.

Easy? It's damned hard! I can't get anything to happen the way I want. How do you do it?

Ready? You'll laugh, I'm warning you! It's a matter of visualization again and once I tell you aiming will be automatic for the rest of your life.

Damn it! How the @#$^% am I EVER going to get this thing pointed the way I want?

Just listen to me. Move the telescope the direction you want the object to go. To make Jupiter move up, move the scope up.

Five seconds later he's pointing like a pro and bragging to his friends how he can handle a big telescope.

Moral of story children friends: viewpoint is everything.
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Old 10-22-08, 05:28 PM   #190
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Quote:
Originally Posted by Rockin Robbins
Irrelevent story: I'm also an amateur astronomer. We like to have public viewing sessions, and of course people love to try to point the scope when whatever they're looking at rotates out of the field of view. When they do so they find that they move the scope and the object just leaves! It goes exactly the opposite of the way they intended because our telescopes have inverted images.

So now they're struggling and exhibiting part of their personal collection of four-letter words and wondering "how am I going to explain that I lost Jupiter?" The lost look is my signal to pounce.

Would you like to learn to point an astronomical telscope? It's really easy.

Easy? It's damned hard! I can't get anything to happen the way I want. How do you do it?

Ready? You'll laugh, I'm warning you! It's a matter of visualization again and once I tell you aiming will be automatic for the rest of your life.

Damn it! How the @#$^% am I EVER going to get this thing pointed the way I want?

Just listen to me. Move the telescope the direction you want the object to go. To make Jupiter move up, move the scope up.

Five seconds later he's pointing like a pro and bragging to his friends how he can handle a big telescope.

Moral of story children friends: viewpoint is everything.
Cool Story RR. Where were you when I failed astronomy in HS!!

On the other hand, what did you compress the Cromwell video with?? It's almost 6 to 1. Very Nice!
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Old 10-25-08, 04:10 PM   #191
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I just finished the second part of the double target attack video tutorial. In this part you can see how to attack two targets in different lanes, which is quite similar to attacking two targets in the same lane.

I'd like to remind you that this is an advanced tutorial, you must be able to perform a single target attack using manual targeting, if that is not the case I recommend to watch WenerSobe excellent tutorials on the subject first (http://www.subsim.com/radioroom/show...&postcount=167)

This video was done using SH IV + Trigger Maru Overhauled for 1.4 but should apply the same to any combination of mods (or no mods at all)

Here is the of the YouTube version.
Downloadable version in megaupload
Downloadable version in filefront

Comments, corrections and suggestions welcome.

Enjoy!

Last edited by tale; 01-14-09 at 11:06 AM.
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Old 10-26-08, 10:43 PM   #192
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i just watched Wernersobe's videos and my question is regarding video 2. :hmm:

when the solution is complete and he sets up the torpedo's for the last time, how do you know when to fire? or can you just fire whenever the enemy gets somewhat near perpendicular to you b/c the firing solution takes everything into account?
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Old 10-27-08, 01:57 PM   #193
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Usually the best moment to fire is when the collision point between torpedo and target, according to the attack map, is closest to your submarine; that is at the same time the point where the course of the torpedo and the target are perpendicular, form a T.

But you have to take into account a couple of other factors: first is the gyro angle of the torpedo, which should not be far from 0; that is, once the torpedo is fired it should not turn much either right or left, so the position of you sub counts. Second is the fact (or rumour) that a perfect 90 degree angle impact will cause more duds in the early stages of the war.
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Old 10-28-08, 08:55 PM   #194
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ok, thanks tale
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Old 10-29-08, 05:11 AM   #195
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Sorry about the delay Jason. I had to watch the WernerSobe video again to make sure I understood your question. The answer is that once you have the position keeper synchronized with the target, you may fire any time you want. You don't have to be looking at the target. The periscope can even be down. You don't have to maintain course and speed. You can even descend to a lower depth and fire from 99' or even deeper if you wish (I don't know why that would be a good strategy, but you can!).

In other words, once the position keeper is synchronized with the target, you can fire at any time to sink him.

In the two attack methods I am associated with, Dick O'Kane and John P Cromwell, you are presetting a solution, using the submarine as a sniper rifle. When the target is in the crosshairs of your scope, you fire. So timing is important for those two, but not conventional position keeper technique.
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