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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Nonetheless, I think everyone is looking at Dr. Sid's work, including myself, and are excited by what's there so far and what it could mean(bravo). We're all pulling for it.
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#77 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
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Well .. it's strange that freeware is so amateurish. I guess everyone makes some smaller stuff when he's on the college, then they start making it for the money.
Many people also thinks writing 3d games is easy. They get excited, they start, and they fail. There is many cases where you can see that those people really could not do it or missed some important skills. So what actually ends as a freeware are only those first tries of pros or failures of amateurs. But generally there is no law of nature which forbids freeware to be good. At least I hope so ![]()
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#78 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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The author of Orbiter has a PH.D, but he did the game as a hobby on his free time.
Orbiter is not just the physics simulations, its the whole of the add-ons and the physics simulations. And the add-ons (ranging from NASSP,AMSO, Mercury, Gemini, 2001 a Space Odyssey, Deltaglider etc...) were community created, because of a very well designed api. This is Orbiter today, and it definitely is not a one mans job. |
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#79 | |
Navy Dude
![]() Join Date: Jul 2005
Location: Norfolk, VA
Posts: 176
Downloads: 18
Uploads: 0
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