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#1 |
Silent Hunter
![]() Join Date: Nov 2006
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I'm looking for feedback especially on the floating wire length and buoyancy.
Because this actually redefines the tactical picture of the role of a submarine in a fleet operation. In that now a sub is part of the fleet not fully cut of from it. Now the sub is not oblivious as long as it is not diving too deep or at relatively high speeds. With the length being 4 times over and buoyancy 3 times over the sub now can still read tactical pictures from the fleet or nearby maritime patrol aircraft even while not near surface or periscope depth and while traveling at medium speed. Not only that the sub is now even able to add its solution to the fleet tactical picture which is perhaps more useful for multiplayer games. Did I overdone this? If so what's the more appropriate radio wire length? and its buoyancy? I feel the stock is rather ridiculously short to be useful.
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#2 |
Silent Hunter
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Though the floating wire is now quite long(2000 feet to 2400 feet) your speed must be low in order to have a radio link with the wire.
This is because the wire's tension needs to be low in order it to float successfully to the surface. If you are traveling at high speed or more than 5 knots the wire would be dragged under by the seawater above it because the wire starts from the sub itself all the way to the surface and hence a portion of it will always be underwater and hence that portion will be dragged under by your excess speed which is causing the seawater flow around the submerged wire to drag the whole wire down(increasing the wire's tension). Increasing the buoyancy of the floating wire will not help you gain more speed but rather merely increases the depths at which you could establish radio link with your wire. Your speed will still be limited to about 5 knots. This is due to the reason I explain above. So now the advantage of having such a long floating wire is merely to increase the depths at which you still could establish communication with the fleet. Now it is possible to establish radio link at depth of more than 300 feet(100m) only if you are traveling at slow speed(about 5 knots).
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Last edited by Castout; 10-23-08 at 09:21 PM. |
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#3 | |
Soundman
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And in any speed. It is true. You can it put as correctly - or as to you to like.
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#4 | |
Silent Hunter
![]() Join Date: Nov 2006
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What do you think the correct way for floating wire then GrayOwl? Help me out on this. Don't tell me stock I don't buy it. Right now I made the US subs have a floating wire length of 2400 feet (about 800m) and its Russian counterpart wire length of 2000 feet (about 600m) The wire now could accidentally be cut by the propeller because it is longer than the sub's hull. Like when diving with a fully deployed wire.
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Last edited by Castout; 10-23-08 at 09:23 PM. |
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#5 |
Silent Hunter
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I cut down the wire length by half and reduce its buoyancy by a third.
So the wire length is now twice that of stock(1000 feet for Red subs, 1200 feet for US submarines) and its buoyancy twice as stock(-10). But nobody seems to be interested ![]()
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#6 |
Silent Hunter
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After further trial I decided to tune down the noise performance of the Seawolf.
Now the Seawolf is less quieter than my previous version but it is still quieter than the stock LWAMI by 2 points which is still considerable. The speed at which the many sonar can still be operated has been tuned down appropriately to match the lower noise performance. The Seawolf however is still the quietest and most dangerous sub in DW even more than in LWAMI 308. The radio wire length has been cut to twice the length of the stock while maintaining the stock buoyancy value. This reduces the depth at which you can use your radio wire but still offering reasonable depth to operate it(40-50m). The time to fully deploy and recover the wire has been appropriately made twice that of LWAMI or stock. The number of sonar trackers in Seawolf has been doubled. So now each sonar can be assigned up to 8 trackers instead of the stock 4. The Seawolf computing power requires hundreds of gallon of seawater to cool it down so I believe 4 trackers is an under representation of the Seawolf computing capabilitiy. The Akula I, Akula Improved and Akula II have been tuned down from LWAMI 308 value by a little(2 points or more) because I believe even the Akula or Bars classes SSN are still noisier than US backbone 688i. So now no Akula is quieter than an improved Los Angeles class submarine though the margin is small enough to make tactic the determining factor. Link http://files.filefront.com/LWAMIsmallextensionmodF ------------------------------------------------------------------------------ And if you want to play with Hyperacoustic sound mod . . . I found a great sound mod for Sc whch is usable for DW called Hyperacoustic sound mod. Look for it here www.subguru.com under download section scroll to Sub command part. Hyperacoustic allow you to have signature sound effect both in 3D and in broadband sonar station of the Akula I, I improved, II, Kilo, Kilo Improved, Los Angeles, Improved LA, Seawolf, small boat(trawler and fishing boat) and seismic phenomenon. And for those who intend to use this mod(Hyperacoustic sound mod) in DW and are also interested in using the LWAMI small extension mod I provide the necessary Database files. You still have to add the new sound files yourself with SCSoundedit to your Audio folder sfx.agg file. Newest version of SCsoundedit is 1.02 I think. Look for it in subsim or subguru. There is a replacement sound file for the background noise which is reduced in volume with Hyperacoustic mod and will enable you to hear the sounds effect much louder. I suggest you to also combine the blackmuzzle sound mod for DW(though you probably be best not to add the active pinging file from blackmuzzle to LoBlo's mod) and LoBlos broadband audio sfx.agg with Hyperacoustic sound mod For even louder sound effects. The replacement of background noise may require you to tune the sound setting for optimal sound experience. http://files.filefront.com/Database+LWAMI308+Exten After further testing I'm thrilled by the combined sound mod(LoBlo sfx.agg file+ selected Blackmuzzle realism files(no active pinging)+ Hyperacoustics mod). Now I could hear the sound of a Supertanker 10 nm away doing 12 knots(though it is barely). The OHP is audible at 5 nm doing a 15 knots Of course the trawler is so noisy. The Akula I passing at 12 knots at 3-4 nm is clearly audible This is a far improvement over stock or even LoBlo modded game.
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Last edited by Castout; 11-03-08 at 09:40 PM. |
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#7 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
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There is a bug which I think either originated from stock or LWAMI which mistakenly change the sound effect for the Chinese HAN SSN from nuclear to diesel/electric sub.
This causes the HAN sound effect both in 3D view and broadband station to be that of a quiet electric sub instead of the noisier nuclear sub. You could fix the bug yourself using DW_Edit. If you wish I could upload the fix for you. I've made minor change to the database as well involving the Seawolf rapid localization sonar wash out speed. PM me or reply to the thread.
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Last edited by Castout; 11-01-08 at 08:46 PM. |
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