![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Engineer
![]() Join Date: Mar 2005
Location: Pennsylvania, USA
Posts: 208
Downloads: 33
Uploads: 0
|
![]()
Reykjavik only appears after it becomes an allied base during the war. I added a neutral Reykjavik by finding the existing entry in the 'Campaign_LND' file (in the 'data', 'Campaign' folder), copying it, and adding it as the last unit at the end of the file. Note for me the last existing unit number was 172, so the neutral Reykjavik became 173:
[Unit 173] Name=Reykjavik Class=NavalBase Type=407 Origin=American Side=0 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19390901 GameEntryTime=0 GameExitDate=19410630 GameExitTime=0 EvolveFromEntryDate=false Long=-2627088.000000 Lat=7698788.000000 Height=-17.000000 Heading=0.000000 Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 That should give you a neutral Reykjavik early in the war. There is a Harbor Traffic mod out there to add ships to the ports of a 'stock' SH3. Can't say if it is compatible with your other mods, or where to find it at this point, but I'm sure some other Kaleun can help. |
![]() |
![]() |
![]() |
#2 |
Engineer
![]() Join Date: Mar 2005
Location: Pennsylvania, USA
Posts: 208
Downloads: 33
Uploads: 0
|
![]()
Oops, almost forgot, the date changes are critical as well.
|
![]() |
![]() |
![]() |
|
|