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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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I'll do some digging. You'd be amazed how large my bookmarks file has gotten over the last 10 years.
![]() I just wish that there had been somebody around to mentor me into modding like MW did with you. Some people just need to be pointed in the right direction to find a direction to get started. ![]() Ah, well. At least I can help in small ways around here. ![]() [EDIT] Did you take a look at ImageMagick? It's the swiss-army knife of graphics conversion and whatnot. Site link... http://www.imagemagick.org
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Still sailing the high seas, hunting convoys with those who join me. |
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#2 |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
Uploads: 0
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Keep diggin...LOL and thanks
KD |
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#3 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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Are you just trying to pack a texture into a .dat file? If so, I thought S3D allows you to import textures into the model .dat.
![]() [EDIT] I forget...this is for packing .tga files, right? I know I stumbled across some DDS stuff, but wasn't sure if that's what you needed. [EDIT...again] For .tga files I found this in my bookmarks.... http://www.mslaf.com/projects/textur...ies/index.html Don't know if this is what you meant. [EDIT...redux] Since Targa files are just 24/32-bit RGBA files, why not use the nVidia DXT tools and plugin for Photoshop or the standalone DXT texture ( dxtex.exe ) tool that came with the DirectX SDK? And don't forget ATI's standalone texture compression tool called, The Compressonator, of course!... http://ati.amd.com/developer/compressonator.html
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Still sailing the high seas, hunting convoys with those who join me. Last edited by Graf Paper; 10-18-08 at 02:00 PM. |
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#4 |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
Uploads: 0
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Ill get back after a nap...grave yard shift ended at 630am...ZZZZZZZZZZZZZZ
![]() KD |
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#5 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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Oh sure! Set me to work, sweating and breaking my back, all stooped over my keyboard, digging up information for you while you leave me hanging to take a nap, you lazy bum! :p
Sleep well. ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#6 |
Navy Dude
![]() Join Date: Aug 2006
Location: Croatia
Posts: 171
Downloads: 3
Uploads: 0
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Hello Mate,
I have small .TGA Texture pack/unpack program which I find on net (I use it for making IGM Mod) But I don't remember name of site from where I download it. If you went I can upload it to my page on Filefront, and you can download it. Ahoy and welcome to moding world. ![]() ![]()
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Imperial Germany Mod WEBSITE: http://igm.elementfx.com/index.html DOWNLOAD: http://igm.elementfx.com/igm_download_links.htm ![]() GWX Expansion mod link: http://thegreywolves.com/ |
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#7 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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I'm sure that once 'dawg is finished with his beauty sleep, he'll appreciate any help you can give, Wolf.
I have a few items to upload to my FF page for him also but first I'm off to the kitchen to make a pot of homemade Texas chilli! *drool* These yankees up here in Washington have no idea what is truly good Tex-Mex food. I see it as my mission to educate these heathens with some home-cooking! See y'all in a while later! ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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