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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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中国水兵
![]() Join Date: Aug 2007
Location: Bia³ystok, Polska
Posts: 272
Downloads: 16
Uploads: 0
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![]() Quote:
en_menu file in SH 3 directory should be edited also sth. like 176=kapitanleutnat, korvettenkapitan and etc. If you use SH3 commnader to make it work under SH3 terms you should implement Ranklevels=... and rank names like 174=leutnat z. see, kapitanleutnant; 176= kapitanleutnat, korvettenkapitan (I don't remember properly the exact order); ... into a proper file in SH3 Com. folder. Otherwise your new ranks and name ranks are "wishfull thinking". On your in base screen + SH3Com. menu, SH3Com. career report you'll see nothing (in player's rank area). I've tried this by trial and error method and it works. Tessa's idea (well I think it was his) adds a lot to the game, but sometimes needs some modification. ![]() Anyway, Thank's Tessa ![]() ![]() ![]() Ps. Sorry I'm in work now and I don't have access to my files.
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"U-106" No one will be forgotten... Last edited by Cezbor; 10-16-08 at 09:35 AM. |
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#2 |
中国水兵
![]() Join Date: Aug 2007
Location: Bia³ystok, Polska
Posts: 272
Downloads: 16
Uploads: 0
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Back to base.
Here is some more specific information: Edit Basic cfg file in SH3/data/Config directory by implementing Tessa's info: [PLAYER_RENOWN] AcademyBonus=1000 RankLevel0=0; SCORE RankLevel1=1499; SCORE RankLevel2=7999; SCORE RankLevel3=14999; SCORE RankLevel4=22999; SCORE RankLevel6=36999; SCORE RankLevel7=58999; SCORE RankLevel8=94999; SCORE RankLevel9=152999; SCORE Next step - Edit en_menu txt file in SH3/data/menu directory by implementing this: (...) 169=Oberleutnant z. S. 170=Oberleutnant z. S.; Kapitänleutnant 171=Kapitänleutnant; Korvettenkapitän 172=Korvettenkapitän; Fregattenkapitän 173=Fregattenkapitän; Kapitän z. S. 174=Kapitän z. S.; Kommodore 175=Exit To Menu 176=Komodore, Konteradmiral 177=Konteradmiral; Vizeadmiral 178=Vizeadmiral; Admiral 178=Admiral; Grossadmiral (...) than edit in SH3 Commander Cfg. files directory file named static settings in this way: ";The below lines provide more realistic promotions (sooner) and medals (longer) ;within the context of the SH3 game engine ;PLAYER_RENOWN|RankLevel0=0; SCORE ;PLAYER_RENOWN|RankLevel1=1499; SCORE ;PLAYER_RENOWN|RankLevel2=7999; SCORE ;PLAYER_RENOWN|RankLevel3=14999; SCORE ;PLAYER_RENOWN|RankLevel4=22999; SCORE ;PLAYER_RENOWN|RankLevel6=36999; SCORE ;PLAYER_RENOWN|RankLevel7=58999; SCORE ;PLAYER_RENOWN|RankLevel8=94999; SCORE ;PLAYER_RENOWN|RankLevel9=152999; SCORE ;PLAYER_RENOWN|MedalSettings0=0.25 ;PLAYER_RENOWN|MedalSettings1=0.5 ;PLAYER_RENOWN|MedalSettings2=1 ;PLAYER_RENOWN|MedalScore0=3000;2 class, SCORE ;PLAYER_RENOWN|MedalScore1=6000;1 class, SCORE ;PLAYER_RENOWN|MedalScore2=20000; knight, SCORE ;PLAYER_RENOWN|MedalScore3=30000; oak leaves, SCORE ;PLAYER_RENOWN|MedalScore4=40000;swords, SCORE ;PLAYER_RENOWN|MedalScore5=50000;diamonds, SCORE ;PLAYER_RENOWN|MedalScore6=90000;all, SCORE" And that should do the trick. Now SH3 Com. will recognize ranks higher than Kapitänleutnant. It will also support it with appropriate rank labels in SH3 crew list and crew management screen. Good hunting ![]()
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"U-106" No one will be forgotten... |
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