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Old 10-16-08, 04:01 AM   #16
Rolf Eschke
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Good Idea !
Would it be possible that the Watchcrew noticed the differene between the Smoke Types ?
Regards
Rolf
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Old 10-16-08, 01:08 PM   #17
vickers03
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Quote:
Would it be possible that the Watchcrew noticed the differene between the Smoke Types ?
i wish the watchcrew would even notice the smoke,
it's the ship they spot. (correct me if i'm wrong).
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Old 12-31-08, 01:57 AM   #18
REIS
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There is a conflict of files with OpsMonsun
http://www.shareapic.com/public/view/full/30863

plz create a version for OpsMonsun v600 with patch

best regards, cpt. REIS

and a Happy New Year!
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Old 12-31-08, 12:47 PM   #19
gimpy117
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Quote:
Originally Posted by cgjimeneza
this is great!!

I found a ship visually by myself while shooting and sinking another one...

due to the smoke trail I was able to locate and prosecute and my crew saw it and reported it almot 30-45 minutes after me...
the problem is the warships with invisible smoke now they can get sneaky on you...

better start your radar!!
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Old 12-31-08, 01:58 PM   #20
banjo
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Using the latest TMO only, the smoke is reversed, i.e., merchants have light smoke and warships have heavy smoke.
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Old 01-01-09, 04:35 PM   #21
vickers03
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Quote:
Using the latest TMO only, the smoke is reversed, i.e., merchants have light smoke and warships have heavy smoke.
updated.
btw, some older warships also got darker smoke.
make sure the mod is enabled after all TMO updates.

Quote:
plz create a version for OpsMonsun v600 with patch
later..

Last edited by vickers03; 01-01-09 at 04:45 PM.
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Old 01-02-09, 02:38 AM   #22
REIS
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Quote:
Originally Posted by vickers03
Quote:
Using the latest TMO only, the smoke is reversed, i.e., merchants have light smoke and warships have heavy smoke.
updated.
btw, some older warships also got darker smoke.
make sure the mod is enabled after all TMO updates.

Quote:
plz create a version for OpsMonsun v600 with patch
later..
i want to post a couple of mods at central ukrainian torrent so i need the latest versions ant this mods to have no conflicts so ill be waiting
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Old 01-02-09, 02:39 PM   #23
Seawolve44
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Is it possible to use this for playable ships? I was hoping to add this to Ivanks playable SS Horai, to make darker smoke for the old steamer. However it seems it won't work if it is for the stock AI Horai. What would I have to do to make this work? :hmm:

-Seawolve44

Last edited by Seawolve44; 01-02-09 at 02:40 PM.
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Old 01-02-09, 10:07 PM   #24
vickers03
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Quote:
is it possible to use this for playable ships? I was hoping to add this to Ivanks playable SS Horai, to make darker smoke for the old steamer. However it seems it won't work if it is for the stock AI Horai. What would I have to do to make this work? :hmm:
here's a patch that should work:
http://files.filefront.com/NSS+Horai.../fileinfo.html
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Old 01-06-09, 10:11 AM   #25
groomsie
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Default Will This Work With Most Recent TMO

TMO just upgraded to 1.6.2 (I believe that is the version), sounds like a "final" version... It looks good as it is, but I'm wondering if this MOD will cause issues. Anyone know if it is compatable?
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Old 01-06-09, 08:57 PM   #26
Webster
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Quote:
Originally Posted by vickers03
ok here's a basic mod that includes darker, longer lasting smoke for all merchants and older ships-
and light, barely visible smoke for all warships.

stock 1.4, 1.5, RSRDC
http://files.filefront.com/different.../fileinfo.html
i assume this file will work for 1.4 or 1.5 with or without the rsrdc mod but im asking just to be sure?

also would you consider this a fix to make smoke more realistic or is it just a mod based on what you think looks good?
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Old 01-06-09, 09:23 PM   #27
cgjimeneza
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Quote:
Originally Posted by groomsie
TMO just upgraded to 1.6.2 (I believe that is the version), sounds like a "final" version... It looks good as it is, but I'm wondering if this MOD will cause issues. Anyone know if it is compatable?
I have used since it came out without issues, anyone has had any problems¿¿¿
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Old 01-07-09, 02:17 PM   #28
vickers03
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Quote:
TMO just upgraded to 1.6.2 (I believe that is the version), sounds like a "final" version... It looks good as it is, but I'm wondering if this MOD will cause issues. Anyone know if it is compatable?
the mod will be updated in the next few days.

Quote:
i assume this file will work for 1.4 or 1.5 with or without the rsrdc mod but im asking just to be sure?
yes.

Quote:
also would you consider this a fix to make smoke more realistic or is it just a mod based on what you think looks good?
as for now it includes only two different smoke stages,
to show the difference between spotting a warship/merchant.
different propulsion systems, mainly coal/oil steamers
& diesels are not taken into account.
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Old 02-08-09, 12:42 AM   #29
REIS
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is there any possibility to create version for monsun?
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Old 02-08-09, 07:25 AM   #30
Capt. Shark Bait
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so, which link is suitable for TMO163?
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