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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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Been away for a long while, and haven't had time to completely catch up with all the latest developments, so I aoplogize in advance if this haas been mentioned or actually (I hope) fixed by some mod already, but here's the biggest bug/downer for me in terms of game-play effect:
Bizarre AI behavior of convoys, where all the ships tend to come to a screeching halt and mill around aimlessly when attacked, instead of either steaming on at relatively high speed or perhaps scattering in all directions. I had way too many situations back when I was playing a lot some months back (with all the patches until UBM/1.5 anyway - never really got a chance to play much once 1.5 came out) where I'd fire torps, go deep to reload and evade, only to come back in a couple of hours or so and find the convoy still in the same place, milling around. I know ASW was not very much of a priority for the IJN as compared to the Allies in the ATO, but I can't believe that was actually Japanese maritime policy/practice in response to an attack.
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