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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Aug 2008
Location: Connecticut
Posts: 134
Downloads: 15
Uploads: 0
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I'm sure you know what I mean...you hit a ship or two in a convoy and hell breaks loose. You have escorts cutting across lanes with merchants swinging port or starboard around sinking hulks. Or you enjoy the view of 5 DD's circling your position and see one about to knife right through another.
Only to find that these ships, unlike your U-Boat, can go from flank speed to a dead stop within 50m. To top it off, if you try to get an easy shot off on a stopped ship, they can also jump from 0 to 25 kts in a few seconds. Is there any way to fix this...force the surface folks to start conforming to the laws of physics? I used to really enjoy sneaking into convoys and using the ensuing chaos that would erupt to escape. Doesn't work so well when these guys can just fly right through traffic with no consequence. |
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#2 |
Stowaway
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Good remark,
DDs can accelerate and fall to full stop too fast.. dunno is there any work around to smooth this happening :hmm: |
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#3 |
Old Gang
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I can fix that in 30 seconds, if you guys are interested.
Make a list of who's interested, and I can send the link via PM. I won't release as a mod cos I'm sure gwx crew will say that the mod break things, and I'm tired of discussing. ![]()
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To each his own |
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#4 |
Stowaway
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I would vote for go green if there would be surely no doubt that it wount bring any side effects..
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#5 |
Old Gang
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The side effects are these:
Ships would take longer to turn and longer to stop, or to increase speed. That MIGHT result in: a) Ships colliding with eachother in convoys when they are taking evasive maneuvers, cos the AI is stupid. b) Ships running aground, cos they are scripted to stop/turn at certain points, and those points were calculated on base of their current speed to turn/stop. The whole campaign would have to be re-checked. c) Ships colliding with eachother during turns in the waypoints. Believe me, when they are turning from one waypoint to another, they do a pretty good mess already, cos they are very dumb, imagine with slower movements. The good sides of doing it: a) Ships will finally collide with eachother, it does never happen ingame, and sure happened a lot in RL. b) Ships running aground, FINALLY, due to malcalculations in route and speed. c) Ships won't be able to dodge torpedos as easly as they do in game, cos they would take longer to accelerate and turn. d) The whole thing would look more realistic, as in real life ships take eternity to stop and turn. I was testing the titanic, it goes from 30kts to full stop and reverse in less then 100 meters, less then 10 seconds. In my head that's a joke! It would be more realistic if it took 1 km to stop, at least. The mod itself is very easy to do, and the things it would break is what I've pointed above. I will do it, test it, and release it for the weekend. Screw the side-effects, who want it, can download it. Who don't want it, can complain about it and tell me to go to hell. I couldn't care less. ![]()
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To each his own |
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#6 |
Stowaway
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![]() ![]() One more question to ask. will this affect all the ships in the game ? ok let's say bigger ships should accelerate and slow down very slowly due to it's huge mass. But this should not be suitable for torpedo boats, who's acceleration time is very fast indeed and should be left untouched. Can't say how fast DD's were able to reach their top speed accuratly, but it surely depended on class and engines they had as well.. So if there is possibility to stick to gold middle as close as possible it would really be worth having it ![]() |
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#7 | |
Stowaway
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You go and post things like this. ![]() Do what you want, how you want, when you want. To use your phrase? I'm tired of discussing. But don't you DARE say it's GWX compatable!! You have asked for my help in the past, then insulted me. All by PM's. I've kept that between you and I till now. But you have opened the 'Can of Worms' Mate!! No more Mr. Nice Guy here!! Seek your Glory all you want. But do not push me further!! |
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#8 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Mod for a while... long enough so you know more about modding than PT (shouldn't take long) then release a mod. Wait for PT to decide to "improve" it. He'll then PM you asking how to do this and that, and you'll experience first hand the frustration of attempting to make him understand the answers (only for him to forget them two weeks later). You'll watch as he carelessly breaks everything you've worked so hard to create. You'll marvel at his lackadaisical responses to your attempts to help him avoid bugs and understand relationships between variables. You'll give up on him and hope he just stops asking you questions, but he won't. Of course, you won't speak these thoughts to him if you can help it, and you won't say anything of it "in public". And then he'll make an unnecessary comment about/to you "in public" and then you'll know what just happened.
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#9 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
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Any way to fix the incredible agility of surface ships?
Sink them ?? ![]() Ok, back to my patrol... ![]()
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#10 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,375
Downloads: 180
Uploads: 1
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This sounds like a cool mod and I for one will definately give it a try.
![]() Just 1 question: Will it be JSGMEable?:hmm:
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Hanging on in quiet desperation is the English way... |
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#11 | |
Old Gang
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To each his own |
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#12 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,375
Downloads: 180
Uploads: 1
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You are outstanding!!!!
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Hanging on in quiet desperation is the English way... |
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