![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#46 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
|
![]()
you know what i dont understand? why they removed the 3-d command room from 688i h/k. They should have improved it insted of saying that nobody used it anyway.
__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
![]() |
![]() |
![]() |
#47 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
|
![]()
@OScar
That's not true! I used it all the time! I totally agree with you on that! Altohough I am of the opinion that realism has priority over graphics then I find the lack of the feeling of actually being onboard a boat totally unacceptable. To hell with the arcade explosions and fancy external models, but a 3d environment is a must for my ability to concentrate |
![]() |
![]() |
![]() |
#48 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
|
![]()
For those that say that graphics is irrilevant they are way off.
Have a look at Dr. Sid's ComSubSim, even in its early stages, it presents a graphical coherence that blows DW out of the water. ComSubSim doesn't have SH3/4 graphics, but the quality of the models, the water, tiny touches such as modeling the curvature of the earth etc... makes for a very rewarding experience. Nobody ever asked SCS to use a Crysis-like 3d engine but for god's sake nobody was expecting a 10 year old graphics engine (16 bit only !!!! ![]() |
![]() |
![]() |
![]() |
#49 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
I personally think the curvature of the Earth is much more important then other graphical issues
![]() I think the graphics are not the most important, and especially, game like this should run even on older computers. But DW is really way too old (16bits ? come on !). But even weaker GFX engine should be used to it's full extent. Good models, good textures, good lightning. There are games which look awful with DX10 effects, and some other which look well with basic features (Warrock, Q3).
__________________
|
![]() |
![]() |
![]() |
#50 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]() Quote:
![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#51 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
|
![]()
Hear hear! to the latter remarks, I couldn't agree more
|
![]() |
![]() |
![]() |
#52 |
Loader
![]() Join Date: Apr 2002
Location: Switzerland
Posts: 90
Downloads: 3
Uploads: 0
|
![]()
I agree, I think graphics are important. Not to the same degree as for FPS or flightsims obviously. But bad graphics can realy break the "I'm there" feeling. The station graphics are very important to me, as I spend almost all the time there. The OHP looks quite ok, but the Los Angeles interfaces, my favourite ride, look horrible. Ultimately what I would wish for a new sim would be detailed 3d interfaces and boat interiors. External graphics are not the most important thing, but obviously the 16bit colors are a realy imersion killer aswell.
But in the end I guess that is mostly academical anyway. Considering that Ubisoft has literally brought the Tom Clancy name, I guess our best hope for a new modern sub sim would be Ubisoft's 'Tom Clancy's Red Storm Rising II'. There at least the graphics would be good... |
![]() |
![]() |
![]() |
#53 | |
Soundman
![]() Join Date: Sep 2004
Location: Compartment № 5 /Silos/
Posts: 149
Downloads: 0
Uploads: 0
|
![]() Quote:
The aircraft does not fly and falls in water. Any platform has no normal physics. Etc etc… How it can have a name “Simulator” - if you will put in a database for the weapon his normal parameters - it ceases to work! SCS really have sold to us not game and its Beta-version. Unless they did not know what the game consists of one only of bugs? In addition –Reinforce Alert- have removed many these "nursery of the bug" and as the silly algorithm of the original doctrines is completely altered. And besides - is added hundreds AI of units (similarity SCX-2 mod)
__________________
-+= I the ocean hunter, and I am dangerous =+- *** Kalashnikov - the best *** |
|
![]() |
![]() |
![]() |
#54 | |
Machinist's Mate
![]() Join Date: Jun 2008
Posts: 130
Downloads: 0
Uploads: 0
|
![]() Quote:
Best luck to you for this work on your Comsubsim, it should make a lot of people happy in the future if you manage to achieve this titan work. |
|
![]() |
![]() |
![]() |
#55 |
Navy Seal
![]() |
![]()
I'm doing some of the GFX for comsubsim.
I try to make my models with high enough polys to look good but not to drag the sim down. Efficient model making is the key. Also you can't beat good textures. They can really make a model look better. |
![]() |
![]() |
![]() |
#56 | |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]() Quote:
![]()
__________________
|
|
![]() |
![]() |
![]() |
#57 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
|
![]() Quote:
Of course I don't know where to download it and that's why I sent you PM.
__________________
|
|
![]() |
![]() |
![]() |
#58 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
|
![]()
@Castout
Thanks mate ![]() ![]() |
![]() |
![]() |
![]() |
#59 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
|
![]() Quote:
__________________
|
|
![]() |
![]() |
![]() |
#60 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
|
![]()
@Castout
Well, that's what the message said, failed to deliver due to your inbox being full ![]() |
![]() |
![]() |
![]() |
|
|