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#1 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
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A. if you are 500 yards or less you torpedos may not arm--depends on the mod you are using.
B. don't use PK in auto targeting. Just use the crosshairs. |
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#2 |
Navy Seal
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To clarify what everyone else has already said:
For maximum error tolerance you do want your course to be about 90º from your target's course. But you do not want to wait until your target is directly ahead of you to shoot. This is because the topedo is not aimed at where the target is, but where the target will be at the time the topedo arrives. Let's think of a target approaching from the left. If you shoot when he's right in front of you, the torpedo is going off to the right, maybe at 10º or maybe at as much as 30º, depending on target speed and torpedo speed. Your torpedo is going to be approaching the target from behind, so the target's speed actually makes the torpedo track longer before impact and gives the target more time to see and react to avoid. If, instead, you shoot 20º before he's right in front of you, the torpedo will be aimed in front of him. His speed will actually help the torpedo strike him more quickly! The shorter distance the torpedo has to travel through the water also makes your shot more accurate. I hope you've watched my manual targeting video. You leave the PK off, and it isn't even necessary to lock the periscope. Just have the ship in the crosshairs when you shoot. If you want to have some fun, make a video and we'll all criticize your technique without mercy! Here, I'll post a multiple ship targeting folly I did, which I could entitle Let the Chaos Commense! You can plan all you want, but at some point it hits the fan and all you can do is duck and cover.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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