SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 10-11-08, 08:17 PM   #1396
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

Quote:
Originally Posted by Sledgehammer427
righteous, i love pe4 but its a hassle to get everything set up...will we be able to choose NSM and all that happy stuff you can also pick? or will the most compatible features be uploaded?
With the new damage model that RFB uses , NSM will be "obsolete". One thing your going to find is the only other mod you need is the new version of RSRDC that been written for this version

Last edited by lurker_hlb3; 10-11-08 at 08:45 PM.
lurker_hlb3 is offline  
Old 10-11-08, 08:21 PM   #1397
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

I cant wait for the next RFB release, Whats gona be new other than the damage model?
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline  
Old 10-11-08, 08:43 PM   #1398
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by Task Force
I cant wait for the next RFB release, Whats gona be new other than the damage model?
  • New submarine damage model
  • New ship damage model (merchants only for now, warships will come later)
  • PE4 fully integrated
  • New visual sensors for all AI aircraft and ships
  • Even more realistic rosters for all subs
  • New distance measurement mod
  • John Hamm/conus00's crew uniform mods (to be updated even more in the future)
  • Updated interiors for all submarines (clickable objects, animated gauges, 3D crew members)
  • New manual that explains the mod in more detail.
Plus other miscellaneous stuff people will notice over time.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline  
Old 10-11-08, 08:50 PM   #1399
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

Cool, cant wait for the next version of RFB.
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline  
Old 10-11-08, 09:42 PM   #1400
Bosje
Seasoned Skipper
 
Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
Default

Luke, thanks

PE4 graphics and RFB gameplay, the game it could and should have been *excited shiver*

any day now ?
__________________
And when an 800-ton Uboat has you by the tits... you listen!
Bosje is offline  
Old 10-11-08, 11:00 PM   #1401
claybirdd
Frogman
 
Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
Default

Hell since TMO has fallen by the wayside() I guess I'll have to jump on this bandwagon. Thank all of you for your hard work. I look forward to your new release. If I can find either a mod or the proper TMO file to give me my TMO keysettings while using RFB I think I will be quite happy. (make sense?)
claybirdd is offline  
Old 10-11-08, 11:07 PM   #1402
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

What ever happend to Trigger Maru.:hmm:
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline  
Old 10-11-08, 11:50 PM   #1403
Orion2012
Commodore
 
Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by claybirdd
Hell since TMO has fallen by the wayside() I guess I'll have to jump on this bandwagon. Thank all of you for your hard work. I look forward to your new release. If I can find either a mod or the proper TMO file to give me my TMO keysettings while using RFB I think I will be quite happy. (make sense?)
I'm positive there is a TMO keyboard layout mod around here somewhere. Will post a link if I can find one.
Orion2012 is offline  
Old 10-12-08, 12:25 AM   #1404
claybirdd
Frogman
 
Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
Default

Thank you Orion it would be greatly appreciated.
claybirdd is offline  
Old 10-12-08, 01:38 AM   #1405
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by Bosje
Luke, thanks

PE4 graphics and RFB gameplay, the game it could and should have been *excited shiver*

any day now ?
I can justifiably say this will be the best RFB release to date, and we still haven't yet met all the goals we have for this mod. You guys are really going to like what we've done here.

The manual is moving along well, so I dare to say "soon" the mod will be released. We could release the mod as it is right now, but we want it to be the best it can be, and so that includes writing up a manual that explains all that we've done and why we've done things the way we have. I know that makes the wait all the much longer, but, trust me, the result will be well worth it.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline  
Old 10-12-08, 09:27 AM   #1406
chris455
A-ganger
 
Join Date: Jul 2007
Posts: 71
Downloads: 97
Uploads: 0
Default

Please take your time LukeFF- we all know it will be worth the wait
chris455 is offline  
Old 10-12-08, 12:45 PM   #1407
IronPerch
Bosun
 
Join Date: Aug 2008
Location: Finland
Posts: 61
Downloads: 100
Uploads: 0
Default

Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by Task Force
I cant wait for the next RFB release, Whats gona be new other than the damage model?
  • New submarine damage model
  • New ship damage model (merchants only for now, warships will come later)
  • PE4 fully integrated
  • New visual sensors for all AI aircraft and ships
  • Even more realistic rosters for all subs
  • New distance measurement mod
  • John Hamm/conus00's crew uniform mods (to be updated even more in the future)
  • Updated interiors for all submarines (clickable objects, animated gauges, 3D crew members)
  • New manual that explains the mod in more detail.
Plus other miscellaneous stuff people will notice over time.
Sounds very nice!!!

Is that new loading screen or a hint from mod's new craphical oufit in your signature? Is there any change to hear something about the new distance measurement mod included?
__________________
The sum of the intelligence on the planet is a constant; the population is growing. — Mr. Cole

RFB+RSRD+OM @ 100% realism
IronPerch is offline  
Old 10-12-08, 02:00 PM   #1408
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

I cant wait. Ive always enjoyed RFB`s realism.
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline  
Old 10-12-08, 02:06 PM   #1409
Ivan Putski
Captain
 
Join Date: May 2005
Location: Memphis, Tn. U.S.A.
Posts: 548
Downloads: 21
Uploads: 0
Default

Very much looking forward to its release. Puts
__________________
" Is He?..........Yeah..........Nothing Moving, But His Watch."
Ivan Putski is offline  
Old 10-12-08, 02:11 PM   #1410
Lexandro
Navy Dude
 
Join Date: Sep 2008
Location: REDACTED
Posts: 172
Downloads: 100
Uploads: 0
Default

I have a question; Will PE4 be an optional install or is it a mandatory one? The reason I ask is I use a lot of high time compression (4096 TC) which tends to break enviroment mods. I would really like to give this a bash, but I also dont want to have the game weather and ocean go wonky.
Lexandro is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:54 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.