SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-09-08, 07:05 PM | #196 |
The Old Man
Join Date: May 2007
Location: München / Germany
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Creating Caustics
This tutorial show you how to create caustic effect in V-Ray for Rhino.
http://asgvis.com/index.php?option=c...d=28&Itemid=55 |
10-10-08, 02:25 AM | #197 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,227
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Fantastic work, looking forward to be able to walk through the room !
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10-11-08, 08:01 PM | #198 |
Rear Admiral
Join Date: Jul 2008
Location: SPACE!!!!
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Looking good Tomi 99. So how does the game do with it. (FPS wise)
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Task Force industries "Taking control of the world, one mind at a time" |
10-11-08, 09:01 PM | #199 |
The Old Man
Join Date: May 2007
Location: München / Germany
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*** Vision and Real ***
Vision and Real
**** VISION *** [URL=http://imageshack.us][/U[URL=http://imageshack.us] *** SH VI MOD *** ----------------------- ORGIMAL -------------------------------------- ------------------------ FOR OPTIC --------------------------------------------- Last edited by Tomi_099; 10-11-08 at 09:24 PM. |
10-11-08, 09:27 PM | #200 |
The Old Man
Join Date: May 2007
Location: München / Germany
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[ ################################################## # .......... METAL - GLOSS .............................. ...........AND ............ SPECULAR ................. ################################################## ## [ Last edited by Tomi_099; 10-11-08 at 10:23 PM. |
10-11-08, 10:20 PM | #201 |
Ace of the deep .
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I have been playing silent hunter 3 and 4 for over 5 years and this is without a doubt the best single mod ever by a mile .
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10-12-08, 03:39 AM | #202 |
Commander
Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
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Greatest addition! Metal-gloss looks too closs like a glass.
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10-12-08, 04:31 AM | #203 | |
Watch
Join Date: Jul 2007
Location: I live currently in Dresden
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Quote:
Oder auch mal auf Deutsch (der Modder kommt ja aus München, dem guten alten Bayern, grüss dich!): Sag mal ersteinmal klasse Arbeit. Seit SH III warte ich genau auf diesen Mod, einmal ein U-Boot komplett begehen zu können...du hast es geschafft! dafür danke ich dir von ganzem Herzen! Aber sage mal, wie schaut es denn mit SH III und dem "Torpedoraum" aus...denkst du, dass dieser auch in naher Zukunft für SH III adaptiert werden könnte?...Ich denke -DU- schaffst es sogar einen Maschinenraum zu erschaffen...vielleicht sogar mit "Animationen" der Ventile...egal...ersteinmal: Vielen, vielen Dank für deinen Einsatz und Mühe! So etwas muss wirklich gelobt werden, von ganzem Herzen! Ich schließe mich vollends an: Der beste und interessanteste Mod, den es seit je gab!!!!!!!!!!!!!!!!! |
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10-12-08, 05:56 AM | #204 |
Admiral
Join Date: Mar 2007
Posts: 2,200
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Hello, Thank you very much for this Mod ,in my opinion the metal gloss looks much much better and alive
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10-12-08, 12:06 PM | #205 |
Chief
Join Date: Jan 2008
Posts: 320
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The metal gloss is very good indeed. I like it.
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10-12-08, 01:18 PM | #206 |
Commodore
Join Date: Jul 2002
Posts: 608
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Really impressive. How well is it working in your game?
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10-12-08, 01:22 PM | #207 |
Rear Admiral
Join Date: Jul 2008
Location: SPACE!!!!
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Veary Veary good tomi 99. The gloss version looks veary good.
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Task Force industries "Taking control of the world, one mind at a time" |
10-12-08, 02:18 PM | #208 |
Captain
Join Date: May 2005
Location: Memphis, Tn. U.S.A.
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That gloss metal really looks great, nice work tomi_099.
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" Is He?..........Yeah..........Nothing Moving, But His Watch." |
10-12-08, 03:48 PM | #209 |
The Old Man
Join Date: May 2007
Location: München / Germany
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DirectX-SDK
Hello!!! to all experts on this World. I have one ask at you?? Does someone have experience with DX-SDK of you??? It is, which one can make for here much, around a tendency and a Amos celebrates in such a way Into an area to produce can. Importantly is also the employment of Nois - Shader that the Glossnis also optically reduces. The employment of all two can cause fantastische effects. The problem thereby is only it probably nobody correctly tried. Thus I would like one darken tendency into a sleep area, or for it the Fog/Shader is suitable better to it. For me someone can make an attitude there of you, I white that it complex is and many tries one to make must around good effects obtain. Who can help me there further??? HP: Which I saw last it there with (C) C++ Script also possible!!! Last edited by Tomi_099; 10-12-08 at 08:47 PM. |
10-12-08, 08:29 PM | #210 |
The Old Man
Join Date: May 2007
Location: München / Germany
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Something other perspective !!
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