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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Ocean Warrior
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I've yet to get a good picture of the range dials, as the people who take the pics of the working sets only aim at the pretty glowing bits, not the dull auxilliary units right next to them, just out of shot. I assume they are of the same type as in the TDC range readout, just enclosed. I'd welcome and pics though.
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#17 |
Pacific Aces Dev Team
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I'm very happy that you ended this work and I'm produ of having been able to colaborate a bit. If you need further help to enhance the mod, I'll be ready
![]() A new, higher resolution graphic of the bearing indicator thata lso allows true bearing plotting, and some alternative solution for the 10000+ ranges readout would be the ice for the cake ![]() P.S. Can you post here which value you tweaked in the cameras.dat? I asume the tweak is very small, and so I (and others) could easily update our custom cameras.dat Thank you ![]()
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#18 | |
Ocean Warrior
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Changing the cameras file: ========================== \library\Cameras.dat _Dummy_Cam_RadioRoom_Radar.AxisRotation.AxisRotati on.Angles.Max (for X Axis) = 90 (was 20) Above for X Axis rotation restriction, to enable the player to look at the bearing train indicatior. In stock, you can only see the lower half of the train bearing indicator, which is fine if you only want to plot things you are running away from.
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#19 |
Pacific Aces Dev Team
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Cheers!!!
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One day I will return to sea ... |
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#20 | ||
Watch
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#21 |
Silent Hunter
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#22 | |
Ocean Warrior
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#23 |
Ocean Warrior
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#24 |
Watch Officer
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Thanks Nisgeis for making a version compatible with Trigger Maru I will have to try this out later tonight.
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#25 |
Seaman
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Great work! But is there any way to get it to display the ten-thousand meter's place? That would definitely help targetting calculations. Radar picks up a target at around 30 km, and until it gets within 10 km, I'm forced to guess the range. It seems to be a whole lot of extra and unnecessary work.
My idea: Retain the original 4 digits, but have them cover: [Ten Thousands] [Thousands] [Hundreds] [Tens] Instead of the current: [Thousands] [Hundreds] [Tens] [Ones] Being off by a couple of meters isn't a big deal, being off by a whole mile is. Idea 2: Keep the current: [Thousands] [Hundreds] [Tens] [Ones] But instead of having the [Thousands] dial stop at 9000 m, have it roll over. That is, 12530m would be [2][5][3][0], the same as 2530 m, but it's pretty easy to tell which range it actually is.
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Visual. Tally. Press! Last edited by cleverusername; 11-22-08 at 12:50 AM. |
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#26 | |
Ocean Warrior
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#27 | ||
Seaman
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e.g. Right now, 2340m is displayed as [2][3][4][0], and 22340m is displayed as [9][3][4][0]. Basically the hundred and ten-meter digits keep rolling even after 9999m, while the thousand-meter digit stops at 9. Could we have the thousand-meter digit behave similarly? That is after it goes to [9], have it roll back to [0] for 10,000 meters, [1] for 11,000 meters, etc? so basically: Actual range: 32,320 meters. Current display: [9][3][2][0] My idea: [2][3][2][0]. It's easy to tell it's around 30,000 meters from the A-scope or PPI, and now we know it's at 32320m, instead of guessing: is it 30320? 31320? 32320? 33320? 34320? 35320? With my new system, the possible ranges are 2320m, 12320m, 22320m, 32320m, etc. It's easy to tell which one you're at because there's 10,000m difference in ranges.
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#28 |
Ocean Warrior
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I understand what you are asking for, but the game engine does not allow for rolling over of the thousands. It stops at 9. There's nothing I know of that can change it.
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#29 |
Watch Officer
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Totally awesome Nisgeis! Any news on the RFB 1.5.2 version? I cant wait!
Pretty please... ![]() .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#30 | |
The Old Man
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Waiting for this as well! ![]() |
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