![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | ||
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]() Quote:
Quote:
__________________
-------------------------------- This space left intentionally blank. |
||
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]()
Here's a conversion table for converting the metres from the readout to yards, for those who like to plot in game with imperial.
http://files.filefront.com/Metres+to.../fileinfo.html The first page is in 50 metre increments, but for those who like a bit more precision, there's 5 more pages of 0-10,000m in 10 metre increments, 2,000 metres per page for ease of use.
__________________
-------------------------------- This space left intentionally blank. |
![]() |
![]() |
![]() |
#3 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
|
![]()
Very nice and usable mod indeed. Especially for us who want to play with "map contact" turned off.
![]() Now, when can we have a version compatible with RFB or TMO? (please please..... ![]() /OB
__________________
![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
![]() |
![]() |
![]() |
#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
very very nice mod !
![]() |
![]() |
![]() |
![]() |
#5 | ||
Watch
![]() Join Date: Sep 2008
Posts: 21
Downloads: 95
Uploads: 0
|
![]() Quote:
__________________
Well, we're surrounded. Those b******s aren't going to get away this time. |
||
![]() |
![]() |
![]() |
#6 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() |
![]() |
![]() |
![]() |
#7 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]() Quote:
__________________
-------------------------------- This space left intentionally blank. |
|
![]() |
![]() |
![]() |
#8 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]()
__________________
-------------------------------- This space left intentionally blank. |
![]() |
![]() |
![]() |
#9 |
Watch Officer
![]() Join Date: Dec 2005
Location: Melbourne, Australia
Posts: 331
Downloads: 75
Uploads: 0
|
![]()
Thanks Nisgeis for making a version compatible with Trigger Maru I will have to try this out later tonight.
![]() Steve
__________________
![]() |
![]() |
![]() |
![]() |
#10 |
Seaman
![]() Join Date: Jan 2006
Location: Durham, NC
Posts: 38
Downloads: 0
Uploads: 0
|
![]()
Great work! But is there any way to get it to display the ten-thousand meter's place? That would definitely help targetting calculations. Radar picks up a target at around 30 km, and until it gets within 10 km, I'm forced to guess the range. It seems to be a whole lot of extra and unnecessary work.
My idea: Retain the original 4 digits, but have them cover: [Ten Thousands] [Thousands] [Hundreds] [Tens] Instead of the current: [Thousands] [Hundreds] [Tens] [Ones] Being off by a couple of meters isn't a big deal, being off by a whole mile is. Idea 2: Keep the current: [Thousands] [Hundreds] [Tens] [Ones] But instead of having the [Thousands] dial stop at 9000 m, have it roll over. That is, 12530m would be [2][5][3][0], the same as 2530 m, but it's pretty easy to tell which range it actually is.
__________________
Visual. Tally. Press! Last edited by cleverusername; 11-22-08 at 12:50 AM. |
![]() |
![]() |
![]() |
#11 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]() Quote:
__________________
-------------------------------- This space left intentionally blank. |
|
![]() |
![]() |
![]() |
#12 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
I play TMO 1.7. Links are broken to Nisgeis' mods. Any alternatives?
|
![]() |
![]() |
![]() |
#13 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
|
![]()
Hi.
I have been using this nifty little mod for a while now. ![]() I have just installed the new TM1.7 which includes among thing a three step zoom function on the scopes + a two step zoom on "UZO" and binoculars. Now, if I add the radar mod after TM1.7, the zoom functions reverts to the original version with only two steps for scopes and none at the UZO. ![]() Tried another thing by adding the Radar mod before TM1.7 and it works fine BUT the digital presentation of the range is no longer there... ![]() Any ideas? Cheers /OB ![]()
__________________
![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
![]() |
![]() |
![]() |
#14 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
|
![]()
RESOLVED!!!!!
![]() Found the correct order of install: 1) Trigger maru 1.7 2) Nsgeis Radar range mod 2.05 for TMO1.52 (mods the PPI and A-scope) 3) Max optics for TM1.7 (brings back 3 zoom levels of TM1.7) 4) Nsgeis Radar Ring and Bearing Line mod. Works like a charm again but with TM1.7 as a base. No changes needed!!!!!! ![]() ![]() ![]() Cheers /OB ![]()
__________________
![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
![]() |
![]() |
![]() |
#15 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]()
Hmmm, that will pretty much undo anything added to the interiors of the subs with TMO 1.7. I don't know what that might be, but just be aware that you may be missing something clicky or flashy in the interiors.
__________________
-------------------------------- This space left intentionally blank. |
![]() |
![]() |
![]() |
|
|