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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,718
Downloads: 171
Uploads: 0
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I think it was DD that did that mod & fix, IIRC he said that each item (building, tree, sub, ship, men, etc etc) would have to be edited!
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Sub captains go down with their ship! |
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#47 |
Stowaway
Posts: n/a
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Yes DD did look at the Light House problem.
The interiors were fixed by useing an interior controller. By he discovered that that controller does not work outside of the sub. So we are stuck with the Laser Light house Beams. For now. |
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#48 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,718
Downloads: 171
Uploads: 0
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Do you know why the sun doesn't shine through most objects but the lighthouse does? I would have thought the otherway round!
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Sub captains go down with their ship! |
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#49 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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:hmm: Thought it was Anvart that fixed the no halo through crew :hmm:
The lighthouses shining through is an annoying feature though |
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#50 |
Bosun
![]() Join Date: Feb 2007
Location: Australia
Posts: 64
Downloads: 52
Uploads: 0
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Modifications/Fixes reqeusted
I came across your post scrolling through the listings.
Are you related to Chris W-B, or is this a tribute pseudonym to the CO of Conqueror? I was on the Onyx. My suggestions for fixes (or comments as to what I'm doing wrong..!!): 1. Floppy Officers Cap. There appears to be a fix listed, but I can't find it. The Sh4 Mod puts a bit of braid on the peak. A Floppy cap is needed rather than the angular item that appears just to come "out of stores". We used to take the wire hat stretcher out and put on a white cloth cover and assume the "Gunther Prien" jaunty angle. 2. Can't find the "hair fix" to obviate the irritating triangle on some heads. Any alternative haircuts, such as overgrown or shaggy? 3. Real weather fix. I'm currently crossing the North Sea on January 18th and it's flat calm and sunny. Experience tells me it is generally poor weather, poor visability, waves and a considerable swell. 4. I have "Das Boot Clothes" patch loaded. It would be unlikely to have epaulettes on "civvy" clothes. 5. The Helmsman doesn't seem to steer the boat. 6. The Radio Operator could sometimes use the radio receiver, morse key or Enigma machine. With my current mods loaded, he raises his hands, but doesn't touch the radar dials (not applicable on a Type 2a anyway). 7. The Weapons Officer has very clumsy and out of scale hands when he scratches his head in angst over his firing solution. 8. The Control Room fixtures need to have a more "worn/rusty and used feel about them. More stores, fittings and "stuff" needs to be lying around. These are all cosmetic fixes. The game and the manual targetting are as near to reality as one can expect from a simulation, and provide a stimulating experience. Mods and computer programming are well outside my level of knowledge and I truly appreciate the time and effort countless individuals have put in to make this simulation as near to reality as is possible. Any comments or advice is welcome. Cheers..!! Harryt8 ![]() |
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#51 | |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
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#52 | |
Pacific Aces Dev Team
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![]() True, U-Boats had a second rudder control in the aft compartment (Where they could also manually operate the rudder in case of system failiure) but the helmsman was normally in the CT for easier communication. BTW the helmsmen operate the diving planes with their hands on the wheels that actually are the emergency controls. They should push the buttons in the box in front of them instead, using the hydraulically assisted mechanism. ![]()
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One day I will return to sea ... |
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#53 | |||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#54 |
Planesman
![]() Join Date: Jun 2006
Location: Southern California
Posts: 194
Downloads: 78
Uploads: 0
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harryt8,
Try this link for the stand alone floppy cap mod. http://files.filefront.com/Floppy+Ca.../fileinfo.html . Privateer posted it at the end of August. ![]() Cheers, Ubertorpedo |
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#55 |
Bosun
![]() Join Date: Feb 2007
Location: Australia
Posts: 64
Downloads: 52
Uploads: 0
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Thank you
What is so wonderful about being a part of the SH3 community is the sheer wealth of information and advice so readily available from some really helpful people.
The game, the mods and the complexity and breadth of both make this forum such a useful and valuable facility. Thank you gentlemen. (By the way: "Do any ladies play" (SH3 that is...!!))? Regards. Harryt8 ![]() |
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#56 |
Eternal Patrol
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http://www.subsim.com/radioroom/show...calling+female
And this one is right near the top of this very forum: http://www.subsim.com/radioroom/showthread.php?t=142553
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“Never do anything you can't take back.” —Rocky Russo |
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#57 |
Seasoned Skipper
![]() Join Date: Apr 2008
Location: Canada
Posts: 682
Downloads: 17
Uploads: 0
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Yes make a 24km atmosphere and that would make my day! It could be more than that of course!
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#58 |
Sonar Guy
![]() Join Date: Jun 2008
Location: Galway-IRELAND
Posts: 397
Downloads: 179
Uploads: 0
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Sorry guys, I'm bumping this one because I realize I never had an answer
to my post #34. Really I would be interrested to have this Mod if it's still avaliable... Thanks a lot. ![]() |
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