SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-04-08, 08:00 PM   #46
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,718
Downloads: 171
Uploads: 0
Default

I think it was DD that did that mod & fix, IIRC he said that each item (building, tree, sub, ship, men, etc etc) would have to be edited! Funny though how the sun doesn't shine through bunkers but the damned lighthouse does!
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 09-04-08, 08:12 PM   #47
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Yes DD did look at the Light House problem.
The interiors were fixed by useing an interior controller.
By he discovered that that controller does not work outside of the sub.
So we are stuck with the Laser Light house Beams.
For now.
  Reply With Quote
Old 09-04-08, 09:52 PM   #48
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,718
Downloads: 171
Uploads: 0
Default

Do you know why the sun doesn't shine through most objects but the lighthouse does? I would have thought the otherway round! I know that the sun does shine through on the edges but no further! Also the lighthouse doesn't shine through some of the vegetation!
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 09-04-08, 11:17 PM   #49
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

:hmm: Thought it was Anvart that fixed the no halo through crew :hmm:

The lighthouses shining through is an annoying feature though
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 10-05-08, 04:24 AM   #50
harryt8
Bosun
 
Join Date: Feb 2007
Location: Australia
Posts: 64
Downloads: 52
Uploads: 0
Modifications/Fixes reqeusted

I came across your post scrolling through the listings.
Are you related to Chris W-B, or is this a tribute pseudonym to the CO of Conqueror? I was on the Onyx.

My suggestions for fixes (or comments as to what I'm doing wrong..!!):


1. Floppy Officers Cap. There appears to be a fix listed, but I can't find it. The Sh4 Mod puts a bit of braid on the peak. A Floppy cap is needed rather than the angular item that appears just to come "out of stores". We used to take the wire hat stretcher out and put on a white cloth cover and assume the "Gunther Prien" jaunty angle.

2. Can't find the "hair fix" to obviate the irritating triangle on some heads.
Any alternative haircuts, such as overgrown or shaggy?

3. Real weather fix. I'm currently crossing the North Sea on January 18th and it's flat calm and sunny. Experience tells me it is generally poor weather, poor visability, waves and a considerable swell.

4. I have "Das Boot Clothes" patch loaded. It would be unlikely to have epaulettes on "civvy" clothes.

5. The Helmsman doesn't seem to steer the boat.

6. The Radio Operator could sometimes use the radio receiver, morse key or Enigma machine. With my current mods loaded, he raises his hands, but doesn't touch the radar dials (not applicable on a Type 2a anyway).

7. The Weapons Officer has very clumsy and out of scale hands when he scratches his head in angst over his firing solution.

8. The Control Room fixtures need to have a more "worn/rusty and used feel about them. More stores, fittings and "stuff" needs to be lying around.

These are all cosmetic fixes. The game and the manual targetting are as near to reality as one can expect from a simulation, and provide a stimulating experience.

Mods and computer programming are well outside my level of knowledge and I truly appreciate the time and effort countless individuals have put in to make this simulation as near to reality as is possible.

Any comments or advice is welcome.

Cheers..!!

Harryt8
harryt8 is offline   Reply With Quote
Old 10-05-08, 07:56 AM   #51
Murr44
Grey Wolf
 
Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
Default

Quote:
Originally Posted by harryt8
I came across your post scrolling through the listings.
Are you related to Chris W-B, or is this a tribute pseudonym to the CO of Conqueror? I was on the Onyx.

My suggestions for fixes (or comments as to what I'm doing wrong..!!):


1. Floppy Officers Cap. There appears to be a fix listed, but I can't find it. The Sh4 Mod puts a bit of braid on the peak. A Floppy cap is needed rather than the angular item that appears just to come "out of stores". We used to take the wire hat stretcher out and put on a white cloth cover and assume the "Gunther Prien" jaunty angle.

2. Can't find the "hair fix" to obviate the irritating triangle on some heads.
Any alternative haircuts, such as overgrown or shaggy?

3. Real weather fix. I'm currently crossing the North Sea on January 18th and it's flat calm and sunny. Experience tells me it is generally poor weather, poor visability, waves and a considerable swell.

4. I have "Das Boot Clothes" patch loaded. It would be unlikely to have epaulettes on "civvy" clothes.

5. The Helmsman doesn't seem to steer the boat.

6. The Radio Operator could sometimes use the radio receiver, morse key or Enigma machine. With my current mods loaded, he raises his hands, but doesn't touch the radar dials (not applicable on a Type 2a anyway).

7. The Weapons Officer has very clumsy and out of scale hands when he scratches his head in angst over his firing solution.

8. The Control Room fixtures need to have a more "worn/rusty and used feel about them. More stores, fittings and "stuff" needs to be lying around.

These are all cosmetic fixes. The game and the manual targetting are as near to reality as one can expect from a simulation, and provide a stimulating experience.

Mods and computer programming are well outside my level of knowledge and I truly appreciate the time and effort countless individuals have put in to make this simulation as near to reality as is possible.

Any comments or advice is welcome.

Cheers..!!

Harryt8
This mod: http://files.filefront.com/Fubars+cr.../fileinfo.html incorporates both the floppy cap & the "hair" fixes. I looked around for you but I can't seem to find them as individual downloads.
Murr44 is offline   Reply With Quote
Old 10-05-08, 09:48 AM   #52
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

Quote:
5. The Helmsman doesn't seem to steer the boat.
That's one of the most annoying things I saw in SH3 from the very beginning: You have two men sitting in the control of the diving planes even in surfaced condition (When theya ctually would NOT be there) but you NEVER have anyone in the rudder control

True, U-Boats had a second rudder control in the aft compartment (Where they could also manually operate the rudder in case of system failiure) but the helmsman was normally in the CT for easier communication.

BTW the helmsmen operate the diving planes with their hands on the wheels that actually are the emergency controls. They should push the buttons in the box in front of them instead, using the hydraulically assisted mechanism.
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 10-05-08, 01:32 PM   #53
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by harryt8
4. I have "Das Boot Clothes" patch loaded. It would be unlikely to have epaulettes on "civvy" clothes.
GWX 2.1 includes a 'No medals on crew' option, and there is one by Dertien called 'No Rank or Medals on Crew'.

Quote:
6. The Radio Operator could sometimes use the radio receiver, morse key or Enigma machine. With my current mods loaded, he raises his hands, but doesn't touch the radar dials (not applicable on a Type 2a anyway).
Good point. I'll bet they just didn't think of that one.

Quote:
8. The Control Room fixtures need to have a more "worn/rusty and used feel about them. More stores, fittings and "stuff" needs to be lying around.
I think there's a mod that makes it worse (better), but I don't remember offhand. On the other hand, while six-to-eight weeks at sea can wreak havoc on the boat, they are completely sanded and repainted while in port. So it could be agrued either way.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 10-05-08, 02:36 PM   #54
UberTorpedo
Planesman
 
Join Date: Jun 2006
Location: Southern California
Posts: 194
Downloads: 78
Uploads: 0
Default

harryt8,

Try this link for the stand alone floppy cap mod. http://files.filefront.com/Floppy+Ca.../fileinfo.html . Privateer posted it at the end of August.

Cheers,
Ubertorpedo
UberTorpedo is offline   Reply With Quote
Old 10-06-08, 01:31 AM   #55
harryt8
Bosun
 
Join Date: Feb 2007
Location: Australia
Posts: 64
Downloads: 52
Uploads: 0
Thank you

What is so wonderful about being a part of the SH3 community is the sheer wealth of information and advice so readily available from some really helpful people.

The game, the mods and the complexity and breadth of both make this forum such a useful and valuable facility.

Thank you gentlemen. (By the way: "Do any ladies play" (SH3 that is...!!))?

Regards.

Harryt8
harryt8 is offline   Reply With Quote
Old 10-06-08, 09:51 AM   #56
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

http://www.subsim.com/radioroom/show...calling+female

And this one is right near the top of this very forum:
http://www.subsim.com/radioroom/showthread.php?t=142553
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 10-07-08, 11:00 PM   #57
richardphat
Seasoned Skipper
 
Join Date: Apr 2008
Location: Canada
Posts: 682
Downloads: 17
Uploads: 0
Default

Yes make a 24km atmosphere and that would make my day! It could be more than that of course!
richardphat is offline   Reply With Quote
Old 08-25-09, 08:42 AM   #58
JMV
Sonar Guy
 
Join Date: Jun 2008
Location: Galway-IRELAND
Posts: 397
Downloads: 179
Uploads: 0
Default

Sorry guys, I'm bumping this one because I realize I never had an answer
to my post #34. Really I would be interrested to have this Mod if it's still avaliable...

Thanks a lot.
JMV is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:44 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.