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Old 10-04-08, 03:28 PM   #1
nirwana
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Try this one:

EDITED: Wrong link, have removed it to prevent confussions in users. Hitman

The standard filefront dl link has a serious speadbrake atm. I guess the bandwidth limit was reached.

Last edited by Hitman; 10-05-08 at 08:12 AM.
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Old 10-05-08, 06:26 AM   #2
NGT
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Default WARNING

THE ABOVE LINK FROM «NIRWANA» CONCERNS OTHER SUPERMOD: THE WAC 3.0 AND NOT THE NYGM 3.0
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Old 10-06-08, 02:17 AM   #3
balto63
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Quote:
Originally Posted by nirwana
Try this one:

EDITED: Wrong link, have removed it to prevent confussions in users. Hitman

The standard filefront dl link has a serious speadbrake atm. I guess the bandwidth limit was reached.
Ok
Thanks a lot for the info

Hi to all
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Old 10-09-08, 07:57 AM   #4
balto63
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I'want to try this superMod and finally I've downladed from file front.
Can I use also "Torpedo Damage Final 2.0" Mod ???

TIA
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Old 10-09-08, 09:18 AM   #5
Wilcke
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Quote:
Originally Posted by balto63
I'want to try this superMod and finally I've downladed from file front.
Can I use also "Torpedo Damage Final 2.0" Mod ???

TIA
I have not looked into the innards of that mod if you provide a link I can peek into it and give you an opinion. My recommendation would be to use NYGM 3.0 as is, the team did a suberb job of custom zoning each ship and modifying many factors in how shipping sinks. Making it a very realistic mod.

Enjoy, its a great mod.
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Old 10-09-08, 03:04 PM   #6
balto63
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Quote:
Originally Posted by Wilcke
Quote:
Originally Posted by balto63
I'want to try this superMod and finally I've downladed from file front.
Can I use also "Torpedo Damage Final 2.0" Mod ???

TIA
I have not looked into the innards of that mod if you provide a link I can peek into it and give you an opinion. My recommendation would be to use NYGM 3.0 as is, the team did a suberb job of custom zoning each ship and modifying many factors in how shipping sinks. Making it a very realistic mod.

Enjoy, its a great mod.
Thank's a lot for your answer

This is the link to the mod http://www.subsim.com/radioroom/showthread.php?t=105298

I now it's only an eyecandy but is nice to see that holes in the hull ...

TIA

Hi to all
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Old 10-10-08, 09:55 AM   #7
Wilcke
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Quote:
Originally Posted by balto63
Quote:
Originally Posted by Wilcke
Quote:
Originally Posted by balto63
I'want to try this superMod and finally I've downladed from file front.
Can I use also "Torpedo Damage Final 2.0" Mod ???

TIA
I have not looked into the innards of that mod if you provide a link I can peek into it and give you an opinion. My recommendation would be to use NYGM 3.0 as is, the team did a suberb job of custom zoning each ship and modifying many factors in how shipping sinks. Making it a very realistic mod.

Enjoy, its a great mod.
Thank's a lot for your answer

This is the link to the mod http://www.subsim.com/radioroom/showthread.php?t=105298

I now it's only an eyecandy but is nice to see that holes in the hull ...

TIA

Hi to all
Thanks for the link. Yes, that mod is not a problem. You can use it. I run NYGM 3.0 and I get very nice holes in the ships that I hit.

Happy Hunting!
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For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter
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Old 10-10-08, 01:12 PM   #8
balto63
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Thanks a lot for your answer Wilcke

Another question it's better, using JSGME, install that mode before or after NYGM ?

TIA
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