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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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#17 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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Thanks for the update, IABL.
And keep up the good work ! ![]() ![]() Release date, anyone ? ![]() You're cooking your mod for too much years, mate. ![]()
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![]() Last edited by Alex; 09-20-08 at 05:21 PM. |
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#18 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Thanks for keeping us posted, IABL. There can never be enough variety of targets and this is one of the most eagerly awaited mods since jimbuna released the community unit mod.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... Last edited by Wreford-Brown; 11-19-08 at 02:47 PM. |
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#19 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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#20 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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I want it, these put every stock SH3 ship to shame.
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Task Force industries "Taking control of the world, one mind at a time" |
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#21 | |
Silent Hunter
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![]() ![]() Last edited by iambecomelife; 09-21-08 at 10:34 AM. |
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#22 | ||
Silent Hunter
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![]() As always, I regret the lateness and can't guarantee everything but I am going to do my best for a late November/Holiday Season release - either of the final product or an open version of the 2nd Beta. @Geosub1978 - I agree about the passenger ships. I really want to do the "Arandora Star" & other medium liners - the default liners are much bigger than many of the ships that actually existed in the 1940's. Maybe after the initial release... |
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#23 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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This is going to be one heck of a mod.:p
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Task Force industries "Taking control of the world, one mind at a time" |
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#24 |
Eternal Patrol
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@ geosub1978: You point out all the liners and troopships still undone. I counter with the hundreds of little ships, under 1000 tons, that need doing. Which ones are you more likely to encounter? Maybe we need to learn how to do this as well, rather than pointing out all the stuff we want one guy to do for us.
We're going to kill him if we keep this up.
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“Never do anything you can't take back.” —Rocky Russo |
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#25 | |
Silent Hunter
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#26 | |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
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Anyway, generally speaking a tutorial on shipbuilding is needed, the threads are just too many and sometimes difficult to be followed by rooky shipbuilders who don't have much time but they want instead! I want to do this but me and I think many others, would ike to have a lesson on that! The circle has already been invented! For me opening SH3D is like swifting on a PC for first time in my life. And if there is someone who believes that we have to start SH3D and messing arround with no idea what we are doing then I believe that in the future the modding community will be even smaller than it is right now. Iambecomelife, think if you could post a lesson on shipbuilding and SH3D instead of one or two of your new ships! Otherwise the most of us here will keep on watching believe that!
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#27 | |
Chief of the Boat
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#28 |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
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Originally Posted by iambecomelife
It would be nice if there were a few more merchant ship modders - the SH3 modding community seems a lot smaller than that of most popular games. Hi IABL, there will be enouph Merchant_ships for SH3, if you finally release your Merchant_Fleet_Mod_Pack, for the community. We all waiting along time for your work. You show us every times again and again nice pictures from your work, but where are the ships. I know some shipbuilders that their vessels only in super_mods available. See in GWX, NYGM, WAC, LSH3. Also avaiable many converted SH4 merchantships. The SH4 converted ships, were never in GWX and NYGM used only LSH3 WAC and have incorporated many SH4_ship. I have two vessels for the next LSH3_Update built.: Russian and german Icebreakers. ![]() ![]() Maybe you will ask me: Why not for for the other Super_Mods??? Here the answer: Because I use some LSH3_parts, and I have the permission from the LSH3_Team. If I were a new ship with only one GWX_part wants to build and publish later, I need permission from GWX_Team. if I will build a ship with only one GWX_WAC_NYGM_part i need also permission from all the Authors, and that is for me to exhausting. You understand me??? To create a completely new boat to build, you need very good 3D knowledge and the associated program, both lacking in most Modder. many greetings nautilus42 edit: Please excuse my bad english. (transleted with google) |
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#29 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Very nice nautilus42
Very nice indeed Look forward to adding them ingame I agree with what you say re modpacks Most of GWX merchants were released to the public by AG124 anyway Some of the Kreigsmarine units were not though as they were built by joint team effort though other warships were such as the River frigate Yes there are very few individual shipbuilders out there now Rowi builds for LSH3 There doesnt seem to be any coming from the sukhoi foums any more IIRC Pontius builds for WAC AG124 is busy in RL Gerome builds for LSH3 but we know who to blame for that :rotfl: Of course there is still Von Dos and yourself that continue Iambecome also Apologies to anyone else i forgot Still If you have multiple installs as I and many others do its easy to take ships from WAC\LSH3\GWX and add to YOUR OWN install Giving yourself a greater choice of units Sinking mechanics may vary but easy to do |
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#30 | |
Eternal Patrol
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Actually I would like to learn this myself, but I've been so busy cataloging ship names I haven't had time for anything else.
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“Never do anything you can't take back.” —Rocky Russo |
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