SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 09-20-08, 01:08 PM   #16
Alex
Dominant Wolf
 
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
Default

Quote:
Originally Posted by bigboywooly
Less threads more releases
:hmm: :p
__________________
Alex is offline  
Old 09-20-08, 05:07 PM   #17
Alex
Dominant Wolf
 
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
Default

Thanks for the update, IABL.
And keep up the good work !



Release date, anyone ?

You're cooking your mod for too much years, mate.
:rotfl:
__________________

Last edited by Alex; 09-20-08 at 05:21 PM.
Alex is offline  
Old 09-20-08, 05:59 PM   #18
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
Default

Thanks for keeping us posted, IABL. There can never be enough variety of targets and this is one of the most eagerly awaited mods since jimbuna released the community unit mod.
__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
SH4 Mods
...you can't please all of the people all of the time...

Last edited by Wreford-Brown; 11-19-08 at 02:47 PM.
Wreford-Brown is offline  
Old 09-20-08, 07:02 PM   #19
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by Wreford-Brown
since jimbuna's community unit mod.

:rotfl:
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline  
Old 09-20-08, 07:09 PM   #20
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

I want it, these put every stock SH3 ship to shame.
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline  
Old 09-20-08, 08:52 PM   #21
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,709
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by Letum
I don't understand this thread.
Why make a empty post to edit later when you can make a full post at the right time?
It was late, I was falling asleep at my desk, and I didn't feel like taking screenshots or writing up all the background info.

Last edited by iambecomelife; 09-21-08 at 10:34 AM.
iambecomelife is offline  
Old 09-20-08, 09:00 PM   #22
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,709
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by iambecomelife
This thread will feature regular updates on the progress of the Merchant Fleet Mod for Silent Hunter III. I am aiming for biweekly posts that will contain details on which merchant vessels are being included, historical information on typical WWII-era cargo ships, and screenshots of the modeling/skinning process, when appropriate.
Ah SH3
What a quant ole game that was
Now as we await the release of SH6.6 Neptunes revenge how nice it is to see ppl still working on the old games


Less threads more releases
Crack on mate

:rotfl:

J\k
Now release them already
I almost did several months ago - only to realize that many of the proportions looked terrible. And the skinning could have been better.

As always, I regret the lateness and can't guarantee everything but I am going to do my best for a late November/Holiday Season release - either of the final product or an open version of the 2nd Beta.

@Geosub1978 - I agree about the passenger ships. I really want to do the "Arandora Star" & other medium liners - the default liners are much bigger than many of the ships that actually existed in the 1940's. Maybe after the initial release...
iambecomelife is offline  
Old 09-20-08, 10:02 PM   #23
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

This is going to be one heck of a mod.:p
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline  
Old 09-21-08, 02:32 AM   #24
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

@ geosub1978: You point out all the liners and troopships still undone. I counter with the hundreds of little ships, under 1000 tons, that need doing. Which ones are you more likely to encounter? Maybe we need to learn how to do this as well, rather than pointing out all the stuff we want one guy to do for us.

We're going to kill him if we keep this up.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline  
Old 09-21-08, 06:04 AM   #25
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,709
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by Sailor Steve
@ geosub1978: You point out all the liners and troopships still undone. I counter with the hundreds of little ships, under 1000 tons, that need doing. Which ones are you more likely to encounter? Maybe we need to learn how to do this as well, rather than pointing out all the stuff we want one guy to do for us.

We're going to kill him if we keep this up.
I honestly don't mind, and again - I will try to make some passenger ships - just that there are so many things undone. We need more coasters, auxiliaries, tug & barge combos, small craft - the list goes on & on. It would be nice if there were a few more merchant ship modders - the SH3 modding community seems a lot smaller than that of most popular games.
iambecomelife is offline  
Old 09-21-08, 07:08 AM   #26
geosub1978
Samurai Navy
 
Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
Default Shipbuilding

Quote:
Originally Posted by iambecomelife
It would be nice if there were a few more merchant ship modders - the SH3 modding community seems a lot smaller than that of most popular games.
Please ckeck your inbox you will see something about that!

Anyway, generally speaking a tutorial on shipbuilding is needed, the threads are just too many and sometimes difficult to be followed by rooky shipbuilders who don't have much time but they want instead! I want to do this but me and I think many others, would ike to have a lesson on that! The circle has already been invented! For me opening SH3D is like swifting on a PC for first time in my life. And if there is someone who believes that we have to start SH3D and messing arround with no idea what we are doing then I believe that in the future the modding community will be even smaller than it is right now.

Iambecomelife, think if you could post a lesson on shipbuilding and SH3D instead of one or two of your new ships! Otherwise the most of us here will keep on watching believe that!
__________________
geosub1978 is offline  
Old 09-21-08, 08:10 AM   #27
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,788
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Sailor Steve
@ geosub1978: You point out all the liners and troopships still undone. I counter with the hundreds of little ships, under 1000 tons, that need doing. Which ones are you more likely to encounter? Maybe we need to learn how to do this as well, rather than pointing out all the stuff we want one guy to do for us.

We're going to kill him if we keep this up.
I concur
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline  
Old 09-21-08, 08:50 AM   #28
nautilus42
Watch Officer
 
Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
Default

Originally Posted by iambecomelife
It would be nice if there were a few more merchant ship modders - the SH3 modding community seems a lot smaller than that of most popular games.

Hi IABL,

there will be enouph Merchant_ships for SH3, if you finally release your Merchant_Fleet_Mod_Pack, for the community. We all waiting along time for your work. You show us every times again and again nice pictures from your work, but where are the ships.
I know some shipbuilders that their vessels only in super_mods available. See in GWX, NYGM, WAC, LSH3. Also avaiable many converted SH4 merchantships.
The SH4 converted ships, were never in GWX and NYGM used only LSH3 WAC and have incorporated many SH4_ship.

I have two vessels for the next LSH3_Update built.: Russian and german Icebreakers.





Maybe you will ask me: Why not for for the other Super_Mods???

Here the answer:
Because I use some LSH3_parts, and I have the permission from the LSH3_Team. If I were a new ship with only one GWX_part wants to build and publish later, I need permission from GWX_Team.
if I will build a ship with only one GWX_WAC_NYGM_part i need also permission from all the Authors, and that is for me to exhausting. You understand me???
To create a completely new boat to build, you need very good 3D knowledge and the associated program, both lacking in most Modder.

many greetings

nautilus42

edit: Please excuse my bad english. (transleted with google)

nautilus42 is offline  
Old 09-21-08, 10:08 AM   #29
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Very nice nautilus42
Very nice indeed
Look forward to adding them ingame

I agree with what you say re modpacks
Most of GWX merchants were released to the public by AG124 anyway
Some of the Kreigsmarine units were not though as they were built by joint team effort though other warships were such as the River frigate

Yes there are very few individual shipbuilders out there now
Rowi builds for LSH3
There doesnt seem to be any coming from the sukhoi foums any more
IIRC Pontius builds for WAC
AG124 is busy in RL
Gerome builds for LSH3 but we know who to blame for that
:rotfl:

Of course there is still Von Dos and yourself that continue
Iambecome also
Apologies to anyone else i forgot

Still
If you have multiple installs as I and many others do its easy to take ships from WAC\LSH3\GWX and add to YOUR OWN install
Giving yourself a greater choice of units
Sinking mechanics may vary but easy to do
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline  
Old 09-21-08, 11:21 AM   #30
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by iambecomelife
I honestly don't mind, and again - I will try to make some passenger ships - just that there are so many things undone. We need more coasters, auxiliaries, tug & barge combos, small craft - the list goes on & on. It would be nice if there were a few more merchant ship modders - the SH3 modding community seems a lot smaller than that of most popular games.
Oh, well, in that case I've found a couple of different big 12,000-ton freighters...:rotfl:

Actually I would like to learn this myself, but I've been so busy cataloging ship names I haven't had time for anything else.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:45 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.