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Old 09-19-08, 06:38 PM   #1
onelifecrisis
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Quote:
Originally Posted by tomfon
Hallo OLC.

First of all thanks for the update.
The water looks a lot better now, more natural. I think the little tweak
you had already added combined with this update have improved its view considerably.
I think it has a more natural flow.
Well, i hope i am not exaggerating. Anyway, this is what i see.


Now, i don't quite see why you say the geometric squares are greatly reduced.
I hope we're talking for the same thing of course. Check the following pics.
The second one was taken from a mission i loaded.

http://img221.imageshack.us/my.php?i...1426218oc5.png
http://img218.imageshack.us/my.php?i...4415781qr8.png

So, assuming we're talking of the same thing why do you say that? I believe
ships are still moving in a path of squares which appear too often. Am i missing something?
I am sorry i can't make a more detailed description.

Cheers,
tomfon
No we're talking about different things. The problem seen in your screens is usually only visible from high camera angles. Since I don't use external view, I hardly ever see that problem. And I don't know how to fix it - sorry.

By 'geometric squares' I meant this:


It's a stock SH3 problem which cannot be completely eliminated, but it can be made to look better/worse depending on environment settings. My recent tweak helps make it much less noticable at lower windspeeds. In high windspeed / clear sky weather it is still quite noticable - I'm looking into it to see what I can reduce it further without losing image quality elsewhere.
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Old 09-19-08, 06:51 PM   #2
tomfon
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OK thanks.

And BTW no need for me to get this fixed, i don't use external camera too.
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Old 09-19-08, 07:00 PM   #3
onelifecrisis
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No worries.
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Old 09-20-08, 11:30 PM   #4
kylania
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I've searched the thread, but can't find an answer, so is there any way of removing the murky water functions? Even with the 2.4.2 I can barely see a thing underwater and at night it's simply pitch black, even close up.

Might not be realistic, but I enjoy seeing my sub underwater and sometimes even watching the depth charges hit or miss me! Even with a 20 Clarity setting from SH3 Commander though this is just way too dark for my liking. Any idea how to change that please?
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Old 09-21-08, 07:38 AM   #5
onelifecrisis
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Quote:
Originally Posted by kylania
I've searched the thread, but can't find an answer, so is there any way of removing the murky water functions? Even with the 2.4.2 I can barely see a thing underwater and at night it's simply pitch black, even close up.

Might not be realistic, but I enjoy seeing my sub underwater and sometimes even watching the depth charges hit or miss me! Even with a 20 Clarity setting from SH3 Commander though this is just way too dark for my liking. Any idea how to change that please?
IIRC you need to change the fog "ZMax" value in Node - Sky > EnvData > EnvData > Underwater (using S3D).
(Lets call that value X)
Then go into Node - Sky > EnvSim > EnvSim > FogDistances and set all the UnderwaterObjectsRelativeZMax values to X/2000.
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Old 09-21-08, 10:38 AM   #6
h.sie
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hello OLC,

for my personal use, i've adapted the stock sh3-gui to my taste. i have taken GWX-Integrated Orders, Peri_TDC (Ducimus) and U-jagd-Tools (joegrundmann) and built a combimod of that.

http://www.subsim.com/radioroom/showthread.php?t=140680

although only a few people are interested (45 downloads), I don't care and continue. for my version 2, I have rearranged the main menu a little bit. from OLC-GUI, i have taken some icons for the menü and some tga's for the nav-map (tools like nomo.tga, depth.tga). i am very happy with that and now i think about to share it with others. so I ask for your permission to use the contents, that I took from your GUI. Of course, I will add your name to the credits (hope, this is the right word for the list of authors from whom I have taken stuff....)

greetings,
h.sie
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Old 09-21-08, 11:31 AM   #7
onelifecrisis
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Quote:
Originally Posted by h.sie
hello OLC,

for my personal use, i've adapted the stock sh3-gui to my taste. i have taken GWX-Integrated Orders, Peri_TDC (Ducimus) and U-jagd-Tools (joegrundmann) and built a combimod of that.

http://www.subsim.com/radioroom/showthread.php?t=140680

although only a few people are interested (45 downloads), I don't care and continue. for my version 2, I have rearranged the main menu a little bit. from OLC-GUI, i have taken some icons for the menü and some tga's for the nav-map (tools like nomo.tga, depth.tga). i am very happy with that and now i think about to share it with others. so I ask for your permission to use the contents, that I took from your GUI. Of course, I will add your name to the credits (hope, this is the right word for the list of authors from whom I have taken stuff....)

greetings,
h.sie
Sure, no problem.
I think there would be more interest if you put some screenshots in your [REL] thread.
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