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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() Quote:
By 'geometric squares' I meant this: ![]() It's a stock SH3 problem which cannot be completely eliminated, but it can be made to look better/worse depending on environment settings. My recent tweak helps make it much less noticable at lower windspeeds. In high windspeed / clear sky weather it is still quite noticable - I'm looking into it to see what I can reduce it further without losing image quality elsewhere.
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#2 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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OK thanks.
![]() And BTW no need for me to get this fixed, i don't use external camera too. ![]() |
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#3 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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No worries.
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#4 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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I've searched the thread, but can't find an answer, so is there any way of removing the murky water functions? Even with the 2.4.2 I can barely see a thing underwater and at night it's simply pitch black, even close up.
Might not be realistic, but I enjoy seeing my sub underwater and sometimes even watching the depth charges hit or miss me! ![]() |
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#5 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() Quote:
(Lets call that value X) Then go into Node - Sky > EnvSim > EnvSim > FogDistances and set all the UnderwaterObjectsRelativeZMax values to X/2000.
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#6 |
Admiral
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hello OLC,
for my personal use, i've adapted the stock sh3-gui to my taste. i have taken GWX-Integrated Orders, Peri_TDC (Ducimus) and U-jagd-Tools (joegrundmann) and built a combimod of that. http://www.subsim.com/radioroom/showthread.php?t=140680 although only a few people are interested (45 downloads), I don't care and continue. for my version 2, I have rearranged the main menu a little bit. from OLC-GUI, i have taken some icons for the menü and some tga's for the nav-map (tools like nomo.tga, depth.tga). i am very happy with that and now i think about to share it with others. so I ask for your permission to use the contents, that I took from your GUI. Of course, I will add your name to the credits (hope, this is the right word for the list of authors from whom I have taken stuff....) greetings, h.sie |
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#7 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() Quote:
I think there would be more interest if you put some screenshots in your [REL] thread.
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