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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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#2 | ||
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
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@Steve. True (re eyeballing between easy 0/90 etc thus eg splitting for 045) enough and which is what I've been doing, just looking to improve my spotting a bit. And in RL doing it all the time (and having much better 3D perception to assist) they must have become pretty good at tagging the bearing. I suppose (not having the experience of it) that a lot of the time it was sufficient to tag a target as being eg on the port bow or quarter, or abeam. In other situations, I guess a more precise tag (give or take) on the bearing might have been necessary.
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#3 |
Pacific Aces Dev Team
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@bert8for3: Many thanks for the ilustrative picture
![]() I have been reading recently a 1st person account of the U-Boat warfare (Heinz Schäffer) and I have been able to confirm some of what I suspected: The Kaleun took bearings from the bridge -for plotting by the navigator- using the UZO and not by naked eye with binoculars. Therefore, the graphic you depicted is useful for the lookouts to indicate the approximate bearing of a initial contact but not for accurate plotting. Nevertheless, it has the value of being the historically correct method of reporting a new contact for lookouts and for the commander to have the first look at them. So again, good job and many thanks ![]()
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One day I will return to sea ... |
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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VERY!!! good idea. Sofar, If at night, I used the obs periscope to see how the cloudtexture or stars look in a certain direction, and then use that to locate the propper bearing on the horizon with the bino (no high-contrastl graphics in the night). But this should be much easier... assuming I manage to memorize those degrees.
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#5 | ||
Eternal Patrol
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![]() If I wasn't so pedantic I might have noticed that before. I see what you're talking about now. ![]()
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