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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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![]() Sorry to pimp my work here but a couple of weeks ago somebody from these forums emailed me and asked if id make them a good quality model of a type23 sub to use in projects outside of sh3. Since then ive misplaced their email and dont recall their subsim username so cant get in touch. So if you still need the model could please PM or email me and i`ll send you the file. Thanks -Fm. ps heres some pics. ![]() ![]() ![]() |
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#2 | |
Pacific Aces Dev Team
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Fantastic work as usual Flak
![]() What would I need to do to convince you of creating a Narwhal model for SH4? ![]() Something has intrigued me of your post: Quote:
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One day I will return to sea ... |
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#3 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Beautiful is all I can say...
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Task Force industries "Taking control of the world, one mind at a time" |
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#4 |
Grey Wolf
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Hitman: What would you have to do do convince me, hmmm, buy me a new pc so i can run sh4??? seriously though i cant mod anything for sh4 since i cant run it, so sorry no Narwhal from me antytime soon.
I have no idea just what project the person who requested this had in mind, but the "outside sh3" bit meant i didnt have to deal with poly limits etc, which is why the model ended up as 160000 triangles using 11 seperate textures files, it would need some serious work to convert it into a game-suitable model. +Letum your PM box is full. ++ a couple more pics. ![]() and untextured... ![]() |
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#5 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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Sorry. PM box emptied.
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#6 | |
Pacific Aces Dev Team
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![]() Quote:
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One day I will return to sea ... |
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#7 | |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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![]() ![]() ![]() ++++++++++++++++++++++++++++++++++++ ![]() ![]() I wished myself such textures at your model. The model is to 99% finished it is missing only that, your textures and something fine MADE IN FLAKMONKEY section - . The SH3 of models has Stidler and Dietrich and I you with the SH4 also saw. --------- Your XXIII ------------- ![]() |
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#8 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Flakmonkey!
![]() Excellent job! ... Hipoly convert to Lowpoly ... and with "Melody" or "GPU MeshMapper" to make Normal, Displacement and Ambient Occlusion maps for Lowpoly ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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