SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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09-14-08, 12:32 PM | #1 |
Chief
Join Date: Jan 2008
Posts: 320
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Good job tomi!
But is the white wall in your submarine torpedo room the definitive texture that the game will have or it was just to give us a look? I ask because in the extern view screenshots, it have a different and better color/texture :
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09-14-08, 01:12 PM | #2 |
Ocean Warrior
Join Date: Jul 2007
Location: Kalamazoo, MI
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agreed.
I'm sure they will correct it...
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07-09-09, 09:40 AM | #3 |
Sonar Guy
Join Date: Jul 2003
Location: Europe
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Let me get this straight......is any of these master pieces actually available for download now? I cannot find any link any where
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07-09-09, 09:44 AM | #4 |
Sea Lord
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
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nope, not yet...
I don't know if it will be available as a seperate download since AFAIK it'll be part of GWX4
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07-09-09, 10:35 AM | #5 |
Admiral
Join Date: Mar 2007
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Do you think can be a problem to check the status of the Ampere Gauge with this pipe very close in front of the Ampere gauges ?
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What we do in life echoes in Eternity Last edited by tonschk; 07-09-09 at 10:05 PM. |
07-09-09, 02:33 PM | #6 |
The Old Man
Join Date: Oct 2005
Location: 51.557, -0.102
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I think that to an actual person standing in the sub that pipe would be chest height or so. You would be looking down at it and therefore seeing behind it quite easily.
I can't say with any level of certainty, but if that is where the pipe sits in the real sub, then of course it is where it should be in the mod. |
07-09-09, 02:44 PM | #7 |
Officer
Join Date: Feb 2009
Location: Bucharest - Romania
Posts: 237
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Can you give me some youtube movies where there are submarine engines working ?Maybe the Vesiko as well
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07-09-09, 05:43 PM | #8 | |
Admiral
Join Date: Mar 2007
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Quote:
I think in front of the gauges must be enought clear to be able to check the Ampere gauges
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09-14-08, 02:03 PM | #9 |
Weps
Join Date: Apr 2007
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Curious. Is there any way of changing adding or removing torpedos from the mesh based on how many eels are left on board?
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09-14-08, 06:44 PM | #10 |
The Old Man
Join Date: May 2007
Location: München / Germany
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Boots
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09-14-08, 08:25 PM | #11 |
Silent Hunter
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Now if you threw in a teddy bear I think I could die a happy man. Magnificent work!
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09-15-08, 08:16 PM | #12 |
The Old Man
Join Date: May 2007
Location: München / Germany
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Rework
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09-15-08, 09:29 PM | #13 |
Stowaway
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Very nice work My Friend.
I am Honored to have helped. |
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