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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Sep 2006
Location: wales uk
Posts: 32
Downloads: 27
Uploads: 0
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nah. thats where he spends his summer holidays.it probably cannot move anyway. all the empty beer bottles and stale bratwurst thrown overboard are nearly touching the keel. :rotfl: .
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#2 |
Weps
![]() Join Date: Feb 2008
Posts: 369
Downloads: 0
Uploads: 0
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79%?! I thought you were 100% all of the time!? What did you have turned off?
Otherwise, a great patrol that certainly made the best of the good fortune you had! You've also convinced me that this first, and only career, will be my last. I can't possibly imagine the scores I'd rack up, even in a VII, back in 1940 when there are plenty of unarmed merchants floating around. ![]() ![]() |
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#3 | ||
Weps
![]() Join Date: Apr 2008
Posts: 359
Downloads: 4
Uploads: 0
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Stablizing view: I play on a laptop, the touch pad is quite jumpy already Target Identification: Doesn't like flipping through pages, especially while in a convoy with the escorts coming at you high speed. Quote:
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#4 |
Weps
![]() Join Date: Feb 2008
Posts: 369
Downloads: 0
Uploads: 0
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Trophy hunting- that's a good comparison. I often settled for lesser merchants in my patrols (like, 95% of the opportunities for them), but you could really rack up the tonnage if you restricted yourself to the bigger ships. Nevertheless, 250K tons in a single mission is quite the accomplishment.
And your realism settings were nothing major. Heck, I'd consider switching to autorecognition after being annoyed at flipping through pages of sailboats, or ocean liners, to get to the merchants I hunt 90% of the time! |
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