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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Eternal Patrol
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Can't argue with that logic. But I do - not with you but with myself. I tried No Fatigue and I just kept having this nagging feeling I was cheating somehow. So I leave it on. But you're right, the SH4 crew management is much more realistic, and easier as well.
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“Never do anything you can't take back.” —Rocky Russo |
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#47 |
Mate
![]() Join Date: Sep 2007
Location: The Netherlands
Posts: 51
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thnx for the ambientknob tip
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http://www.asta-k9.tk |
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#48 |
Seaman
![]() Join Date: May 2008
Posts: 38
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Last evening I got into the game and realized that I had way to many game saves. Not too long ago I had an issue with system freezes and I wanted to be sure my work was saved. I decided that I needed to thin out the amount of saves that there was.
When I went to delete the 1st non-necessary save I received a message saying that if I deleted the save that everything beyond that point would be lost. I thought to myself that sure is stupid, that can't possibly be. I didn't heed the warning and I ended up losing my entire game progress. ![]() Thankfully I'm not that far into the game. I have decided to do my game saves a lot more sparse to somewhat minimize the long list of saves. The bad thing is that the game automatically adds a couple saves when the U-boat is docked. I got through the Kiel Canal last evening. Yes it is quite a slow progress to get through. |
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#49 | |
Watch
![]() Join Date: May 2007
Posts: 28
Downloads: 11
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![]() After the first mission I sank 9000 tons of ships. But most ships needed 2 or 3 torpedos to sink. I must say I did it with the weapons sollution. So the computer makes the calculations to impact. But it is not the right one. (spoiled a lot of torpedos). When I make a kill with one torpedo, do I have to calculate everything manual? Can someone help? thx. |
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#50 | |
Planesman
![]() Join Date: Jul 2007
Location: Montreal, Canada
Posts: 194
Downloads: 65
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#51 | ||
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
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Anyway, as I said, without SH4's watch bill system for controlling crew actions, I think fatigue in SH3 is just too great a detraction from the enjoyment of the sim for me. Thank heavens for the 'no fatigue' option in Commander..... Oh, btw, thanks for the suggestion all the same! |
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#52 | ||
Sea Lord
![]() Join Date: Jul 2006
Location: Canberra, ACT, Down Under (really On Top)
Posts: 1,880
Downloads: 7
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![]() When you do fire, however, unlock your scope (default 'L') and then aim the crosshairs at the ships' weakspots. This is revealed when you're in a prime firing position and have your recognition book open on the correct vessel. In general, any shot under the keel, just forward of the bridge or just under a hun (on a warship) is a good spot to aim for. |
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#53 | |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
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- largest compartment. - most critical equipment (no engine = no power = deep sh*t!). - lots of vulnerable stuff: fuel lines, boilers etc. to go bang/burn. I remember Dick O'Kane commenting that a hit in the engine spaces was the only reliable way to sink a tanker (not to say hits elsewhere couldn't sink them, but not as likely to do so). If I'm firing one torp, I aim at the aft third. If I fire a second, I aim just forward of midships. This works almost always, provided they hit where I aim (they usually do) and explode (not much you can do about that, especially in early war and heavy seas). Worth noting I use manual fire control - I never found how to 'aim' using auto control (besides, I think manual makes the sim infinitely better). |
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#54 |
Watch
![]() Join Date: May 2007
Posts: 28
Downloads: 11
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Thanks for the comment. Sink a ship cost me a lot of torpedos. My first journey was to go to grid bf17 under the UK. I past the channel of dover and saw a lot of ships. So I torped a few. But I ran out of torps and didn't forfill my order to go to bf17. So I went back to wilhemshaven, to resupply torpedos. But when I arrived. How can I get new torpedos in my harbor? I don't want to end my mission. ( I checked the forum, but they only told about a milch cow, not to resupply at the harbor).
thx SORRY got it. Just exit the game. dock at ship or dock in harbor ![]() Last edited by dalton74; 08-24-08 at 06:12 AM. |
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#55 |
Watch
![]() Join Date: May 2007
Posts: 28
Downloads: 11
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so I start with my second mission. I shoot BB HMS Rodney (i think it was big BB). Later an other convoy with 2 destroyers. One destroyer down. But the other one destroyed the tower. I went home. But he followed me about 4000 miles??? BUG. How can I get rid of him?
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#56 | |
Chief of the Boat
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![]() That escort will stay on your tail until you learn how to escape.....run silent, run deep. A bit like RL ![]() |
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#57 | |
Engineer
![]() Join Date: Nov 2002
Location: Poland
Posts: 209
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It's a good idea mate. I have try it many times! It really works!
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sorry for my english... Kptlt. Franz Vuttke, U-702 ![]() |
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#58 | ||
Watch
![]() Join Date: May 2007
Posts: 28
Downloads: 11
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hmmm i've to learn to get rid of the destroyer. I tried go deep and run silent. I think he smells me ![]() |
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#59 |
Chief of the Boat
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Deep water is your friend
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#60 | ||
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
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