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Old 08-18-08, 08:08 PM   #46
Sailor Steve
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Can't argue with that logic. But I do - not with you but with myself. I tried No Fatigue and I just kept having this nagging feeling I was cheating somehow. So I leave it on. But you're right, the SH4 crew management is much more realistic, and easier as well.
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Old 08-18-08, 11:25 PM   #47
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thnx for the ambientknob tip
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Old 08-19-08, 04:56 AM   #48
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Default Don't do this

Last evening I got into the game and realized that I had way to many game saves. Not too long ago I had an issue with system freezes and I wanted to be sure my work was saved. I decided that I needed to thin out the amount of saves that there was.

When I went to delete the 1st non-necessary save I received a message saying that if I deleted the save that everything beyond that point would be lost. I thought to myself that sure is stupid, that can't possibly be. I didn't heed the warning and I ended up losing my entire game progress. That sure was an awful feeling.

Thankfully I'm not that far into the game. I have decided to do my game saves a lot more sparse to somewhat minimize the long list of saves. The bad thing is that the game automatically adds a couple saves when the U-boat is docked.

I got through the Kiel Canal last evening. Yes it is quite a slow progress to get through.
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Old 08-20-08, 04:23 AM   #49
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Quote:
Originally Posted by Paulverisor64
I got through the Kiel Canal last evening. Yes it is quite a slow progress to get through.
I have the sollution for the Canal. Move my ship to wilhelmshaven. (kiding).

After the first mission I sank 9000 tons of ships. But most ships needed 2 or 3 torpedos to sink. I must say I did it with the weapons sollution. So the computer makes the calculations to impact. But it is not the right one. (spoiled a lot of torpedos).

When I make a kill with one torpedo, do I have to calculate everything manual? Can someone help? thx.
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Old 08-20-08, 08:38 AM   #50
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Quote:
Originally Posted by Steeltrap
Yes, you can change the fatigue cut in through SH3 commander (as has been explained). The trouble is your crew also won't recover from fatigue when you are at TC levels where fatigue doesn't accumulate, so you're on a downward slope once you start getting any fatigue.
Set the TC for "3D view" and "texture rendering" to 256 via SH3Commander, and the crew fatigue will fluctuate at that TC. By consensus, 256 TC is the optimal TC for time speed versus aircraft and ship contacts.
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Old 08-20-08, 07:39 PM   #51
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Quote:
Originally Posted by Drakken
Quote:
Originally Posted by Steeltrap
Yes, you can change the fatigue cut in through SH3 commander (as has been explained). The trouble is your crew also won't recover from fatigue when you are at TC levels where fatigue doesn't accumulate, so you're on a downward slope once you start getting any fatigue.
Set the TC for "3D view" and "texture rendering" to 256 via SH3Commander, and the crew fatigue will fluctuate at that TC. By consensus, 256 TC is the optimal TC for time speed versus aircraft and ship contacts.
Wouldn't that make it worse? That would mean you'd have fatigue occurring at ANY TC up to and including 256. I'd have thought the idea would be to lower it, so you only got fatigue at, say, 1X (i.e. real-time). That would mean you'd not have to worry about fatigue unless you are running real time.

Anyway, as I said, without SH4's watch bill system for controlling crew actions, I think fatigue in SH3 is just too great a detraction from the enjoyment of the sim for me. Thank heavens for the 'no fatigue' option in Commander.....

Oh, btw, thanks for the suggestion all the same!
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Old 08-20-08, 08:14 PM   #52
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Quote:
Originally Posted by dalton74
Quote:
Originally Posted by Paulverisor64
I got through the Kiel Canal last evening. Yes it is quite a slow progress to get through.

When I make a kill with one torpedo, do I have to calculate everything manual? Can someone help? thx.
Nope

When you do fire, however, unlock your scope (default 'L') and then aim the crosshairs at the ships' weakspots. This is revealed when you're in a prime firing position and have your recognition book open on the correct vessel. In general, any shot under the keel, just forward of the bridge or just under a hun (on a warship) is a good spot to aim for.
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Old 08-20-08, 09:14 PM   #53
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Originally Posted by baggygreen
Nope

When you do fire, however, unlock your scope (default 'L') and then aim the crosshairs at the ships' weakspots. This is revealed when you're in a prime firing position and have your recognition book open on the correct vessel. In general, any shot under the keel, just forward of the bridge or just under a hun (on a warship) is a good spot to aim for.
In general, most merchants were most vulnerable to a hit in the engine/boiler spaces. This was for a few reasons:

- largest compartment.
- most critical equipment (no engine = no power = deep sh*t!).
- lots of vulnerable stuff: fuel lines, boilers etc. to go bang/burn.

I remember Dick O'Kane commenting that a hit in the engine spaces was the only reliable way to sink a tanker (not to say hits elsewhere couldn't sink them, but not as likely to do so).

If I'm firing one torp, I aim at the aft third. If I fire a second, I aim just forward of midships. This works almost always, provided they hit where I aim (they usually do) and explode (not much you can do about that, especially in early war and heavy seas).

Worth noting I use manual fire control - I never found how to 'aim' using auto control (besides, I think manual makes the sim infinitely better).
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Old 08-23-08, 10:38 AM   #54
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Thanks for the comment. Sink a ship cost me a lot of torpedos. My first journey was to go to grid bf17 under the UK. I past the channel of dover and saw a lot of ships. So I torped a few. But I ran out of torps and didn't forfill my order to go to bf17. So I went back to wilhemshaven, to resupply torpedos. But when I arrived. How can I get new torpedos in my harbor? I don't want to end my mission. ( I checked the forum, but they only told about a milch cow, not to resupply at the harbor).

thx

SORRY got it. Just exit the game. dock at ship or dock in harbor

Last edited by dalton74; 08-24-08 at 06:12 AM.
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Old 09-10-08, 02:48 PM   #55
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so I start with my second mission. I shoot BB HMS Rodney (i think it was big BB). Later an other convoy with 2 destroyers. One destroyer down. But the other one destroyed the tower. I went home. But he followed me about 4000 miles??? BUG. How can I get rid of him?
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Old 09-10-08, 03:08 PM   #56
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Quote:
Originally Posted by dalton74
so I start with my second mission. I shoot BB HMS Rodney (i think it was big BB). Later an other convoy with 2 destroyers. One destroyer down. But the other one destroyed the tower. I went home. But he followed me about 4000 miles??? BUG. How can I get rid of him?
"BUG" you say

That escort will stay on your tail until you learn how to escape.....run silent, run deep.

A bit like RL
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Old 09-11-08, 01:56 AM   #57
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Originally Posted by Kielhauler1961
Bad weather is the norm in SH3 and unless you install the "stop the rain" mod fix you'll just have to live with it. Try submerging every two hours and conductng a sonar sweep for 5 minutes, while turning through 360 degrees. You'll be able to "hear" a lot further than you can "see".
Yeah!

It's a good idea mate.
I have try it many times!
It really works!
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Old 09-11-08, 08:01 AM   #58
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Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by dalton74
so I start with my second mission. I shoot BB HMS Rodney (i think it was big BB). Later an other convoy with 2 destroyers. One destroyer down. But the other one destroyed the tower. I went home. But he followed me about 4000 miles??? BUG. How can I get rid of him?
"BUG" you say

That escort will stay on your tail until you learn how to escape.....run silent, run deep.
In the North Sea I had difficulties to go deep. (not a very deep sea). When I came a cross Denmark the sea was only 20 mtr. So every time I touch the bottom. I listen ones more to the destroyer when he came a cross and than surface. It was very bad weather, diesel at full power, and so I finaly i get rid of the destroyer.

hmmm i've to learn to get rid of the destroyer. I tried go deep and run silent. I think he smells me
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Old 09-11-08, 09:59 AM   #59
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Deep water is your friend
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Old 09-11-08, 02:58 PM   #60
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Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by dalton74
so I start with my second mission. I shoot BB HMS Rodney (i think it was big BB). Later an other convoy with 2 destroyers. One destroyer down. But the other one destroyed the tower. I went home. But he followed me about 4000 miles??? BUG. How can I get rid of him?
"BUG" you say

That escort will stay on your tail until you learn how to escape.....run silent, run deep.

A bit like RL
You GWX folks should make another release and get rid of all of those bugs (aircrafts and destroyers, that is). It would make our lives much easier. :rotfl:
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