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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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NEED!!
Need 3d Modellers!!!!
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#2 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Thanks for the advice when Im done working on the campaign for all 3 mods and get some more of the ships I already have, Ill get to learning
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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everyone is looking for good 3d modellers
only so many as Mikhayl said Even the ones there are can only work so fast Time is always in the way As well as RL of course ![]() Good luck with it I wish I had the patience to learn it myself |
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#4 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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same; with school, the mods, and just life its hard to stick down and learn something like this!
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#5 |
Stowaway
Posts: n/a
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Most 3d people don't even look at the SH series.
From the perspective of makeing a name in the 3d world? Silent Hunter is a dead end. Those that do stay here? They are so busy you'd be lucky if they answered your post! 80% kit bash 20% build fresh 0% do proper, 100% SH4 versions of anything. Good luck on your search. |
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#6 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Thank you! All I need is one ship!
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#7 |
Planesman
![]() Join Date: Sep 2007
Posts: 192
Downloads: 35
Uploads: 0
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Hello Ivank.
What ship do you need modeled? If you throw me a blueprint of the ship i could model a low poly ship for you. I am not a great modeler, but i know my way around 3dsMax. Of course i have a mod of my own that i want to finish as soon as possible. But there are times when i use laptop and i cannot do any modding for SH4. I could use that time to fire up 3dsMax and make a model for you. Of course i wont give any promises about deadlines, but i try to make a good model for you. |
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#8 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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anyone know what type of file is the campaign_LOC.mis in the mission editor, is it a Rnd Data, Landunits data, Scripted Data, or Mapnotes Data? the quicker it takes to answer this the faster I can continue working on the mods!
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#9 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Opens under any
Though I usually just use Open ( Normal mission ) |
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#10 |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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It's a scripted layer. You can open and save it succesfully as a normal mission, but I don't know if it will work in game unless it's saved as a scripted layer.
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