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Old 09-08-08, 02:10 AM   #16
gAiNiAc
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Quote:
Originally Posted by makman94
if the sensor values are randomized is there a way to set the probability at 100% to alert us when the target enters that circle?)
Well..........What fun would that be? Why should it not be random?
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Old 09-08-08, 03:58 AM   #17
nirwana
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Quote:
Originally Posted by makman94
the point is that: when sonarman says for FIRST time 'long range' that means that the target must be exactly at 20km
This doesnt make sense. A target running at max or medium speed is earlier spotted then a target at low speed or with idling engine among other factors influence it. Its a passive sensor and relies on the behavior of the target.
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Old 09-08-08, 06:01 AM   #18
Pisces
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If the hydro-operator says "long range" when the target crosses the exact 20km radius it would be a big spoiler and far away from reality. Range based on listening to soundlevel is everything but exact science. Too many variables. I allready have a problem with the hardcapped max range of 34km. If you hear it yourself, you know it is within that. If not, you can be sure nothing is within that range. The max range should extend out beyond the range a screw would be audible.

I disagree though that you would need to be in the hydrophone-shack all the time if you do the listening yourself. Just a quick listen and go about your business again. If you found something just head towards it or lead it some in the direction of the drifting sound. Checking again some 15-30 minutes later for a changing bearing and correct your course.

But if you want to know a bit more about it's motion before sprinting towards it try this:

http://www.subsim.com/radioroom/show...260#post875260
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Old 09-08-08, 10:36 AM   #19
makman94
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nirwana : you are absolutely right (nevermind about the reality so much,i don't think that sh3 'reads' all theese parameters)

pisces:yes i can hear it but sonarman is silence (sometimes don't inform me if something get's in sonar's area - circle with radius 34km,i think that this is another broblem that must be solved.i understand that it depends about too many parameters as nirwana said)
i am saying that i must be always at sonar room(to be more exact i mean to order sonarman to give me report) because i want to 'catch' the moment that he will say for first time 'long range' or 'medium range'...(medium range means,at least at my settings, circle with 8km radius)thank you for the link you gave.it seams very interesting and will look at it with attention
thank you all and sorry if sometimes i get monotone...
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Old 09-08-08, 11:45 AM   #20
Sag75
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Hi, interesting discussion, I toke a look in Sensor.dat by using SH3ditor. Following are what about GHG/KDB hydrophones parameters:


GHG
SensorType=Hydrophone
PreciseRange=0
MaxRange=25000 (There are also GHG_9 and GHG_2 at 20000 in the Dat file)
MinHeight=-300
MaxHeight=0,0
MinSensorHeight=-500
MaxSensorHeight=-3
Surface=0,0
RPMDetLevel=0,25
SweepPeriod=30
SweepArc=16
ProbInsideArc=0,95
Revolving=False
SkipSweep=True
Bearing(..)=2/150;210/350

KDB
SensorType=Hydrophone
PreciseRange=0
MaxRange=25000 (There are also a KDBtype9 at 20000 in the Dat file)
MinHeight=-300
MaxHeight=0,0
MinSensorHeight=-500
MaxSensorHeight=-3
Surface=0,0
RPMDetLevel=0,25
SweepPeriod=30
SweepArc=16
ProbInsideArc=0,95
Revolving=True
SkipSweep=True
Bearing(..)=0/160;200/360


This is what i found in CFG files:
;Hydrophone
Hydrophone range factor=1
Hydrophone fog factor=0
Hydrophone light factor=0
Hydrophone waves factor=0.2
Hydrophone speed factor=0.5
Hydrophone enemy speed=0
Hydrophone aspect=0
Hydrophone noise factor=0.4
Hydrophone sensor height factor=0
Hydrophone already tracking modifier=20 ;[detection probability modifier]
Hydrophone decay time=150 ;[>0] already tracking bonus decay, in seconds
Hydrophone uses crew efficiency=true ;[true or false]




We can try to increase MaxRange up to 35000m and let see in the operator can hear a contact at this distance. Or we can modify the ProbInsideArc (the Detection probability inside the sweep arc.). Also note that "hydrophone uses crew efficiency"=true.
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Old 09-08-08, 06:14 PM   #21
makman94
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Quote:
Originally Posted by Sag75
Hi, interesting discussion, I toke a look in Sensor.dat by using SH3ditor. Following are what about GHG/KDB hydrophones parameters:


GHG
SensorType=Hydrophone
PreciseRange=0
MaxRange=25000 (There are also GHG_9 and GHG_2 at 20000 in the Dat file)
MinHeight=-300
MaxHeight=0,0
MinSensorHeight=-500
MaxSensorHeight=-3
Surface=0,0
RPMDetLevel=0,25
SweepPeriod=30
SweepArc=16
ProbInsideArc=0,95
Revolving=False
SkipSweep=True
Bearing(..)=2/150;210/350

KDB
SensorType=Hydrophone
PreciseRange=0
MaxRange=25000 (There are also a KDBtype9 at 20000 in the Dat file)
MinHeight=-300
MaxHeight=0,0
MinSensorHeight=-500
MaxSensorHeight=-3
Surface=0,0
RPMDetLevel=0,25
SweepPeriod=30
SweepArc=16
ProbInsideArc=0,95
Revolving=True
SkipSweep=True
Bearing(..)=0/160;200/360


This is what i found in CFG files:
;Hydrophone
Hydrophone range factor=1
Hydrophone fog factor=0
Hydrophone light factor=0
Hydrophone waves factor=0.2
Hydrophone speed factor=0.5
Hydrophone enemy speed=0
Hydrophone aspect=0
Hydrophone noise factor=0.4
Hydrophone sensor height factor=0
Hydrophone already tracking modifier=20 ;[detection probability modifier]
Hydrophone decay time=150 ;[>0] already tracking bonus decay, in seconds
Hydrophone uses crew efficiency=true ;[true or false]




We can try to increase MaxRange up to 35000m and let see in the operator can hear a contact at this distance. Or we can modify the ProbInsideArc (the Detection probability inside the sweep arc.). Also note that "hydrophone uses crew efficiency"=true.
hello sag75,i am afraid that i 'll disappoint you because the broblem isn't so simple as it looks .

rubini had tried to do something about that but no more news till today (see that thread: [REL]Visual and Hydrophone detection issue: a new workaround )

i 'll try your suggestion and i 'll informe you if i have had any luck ! (my knowledge at editing files is very low and rubini saying that it is difficult i have to accept it....)

thank you for your time,greetings


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Old 09-08-08, 07:30 PM   #22
Sag75
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Hi, i'm agree, i'm sorry my post didn't want appear so resolutive.. I just toke a look and let see..

I think there are many other variables in all SH3 files that are not visualizable by any editors because encrypted..

anyway ..the hunt goes on!
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Old 09-10-08, 07:38 PM   #23
makman94
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hello,

sag75 it didn't work but as you said the hunt goes on ....

meduza: i put one man with Radioman specialization and give him the German cross but ...no luck

anyway .... i will surface for a while and look around !
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Old 09-10-08, 07:57 PM   #24
Madox58
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I glanced at all the thoughts,
So if I missed something?
Just point it out.

In the SH3 World?
We are limited to what We can do.
That's always the grip point.
"Who's Mod does it better!"

It will never be perfect for everyone.
And I believe it will never be even close to
what We expect!!

Give me PERFECT data on what happened
on a U-Boot in real life?

I could try to duplicate it in Game.
But I know the engine will NOT cover all the Real Life
stuff.

It's a Game.
Nothing is perfect.
Nothing ever will be perfect.

UBI said 'BYE BYE' to SH3 along time ago.
And until they release the source?

We are, to put it lightly, screwed.
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Old 09-11-08, 03:08 AM   #25
makman94
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Quote:
Originally Posted by privateer
I glanced at all the thoughts,
So if I missed something?
Just point it out.

In the SH3 World?
We are limited to what We can do.
That's always the grip point.
"Who's Mod does it better!"

It will never be perfect for everyone.
And I believe it will never be even close to
what We expect!!

Give me PERFECT data on what happened
on a U-Boot in real life?

I could try to duplicate it in Game.
But I know the engine will NOT cover all the Real Life
stuff.

It's a Game.
Nothing is perfect.
Nothing ever will be perfect.

UBI said 'BYE BYE' to SH3 along time ago.
And until they release the source?

We are, to put it lightly, screwed.

you are right privateer (your post was very nice) but after so many surprises (sometimes big surprises) that modders did to me ,i thought that this one could be set !

if it is pain in the ass ,well ....you know ,perfection can ...wait ! maybe the fixing is sometimes better than the playing !

but ubi is out of words....i still wait the sh4 ,i mean the REAL sh4

thank for the reply
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