![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Swabbie
![]() Join Date: Dec 2007
Posts: 6
Downloads: 0
Uploads: 0
|
![]()
I experienced the same repair delay and I have the ability to repair even destroyed items. Sometimes it takes more than several days to effect repairs. On one cruise, after a particularly bad beating, it wasn't until I was almost at base that most of the repairs were done and some small bits were not finished until I docked.
I've noticed that crew fatigue may play a role in the repairs; I have switched crew members, particularly the orange highlighted sailors, out of damaged areas and the damage control party to bring the green bars up (temporarily assigning torpedo qualified PO w/ high mechanical ratings to the damage control station is best IMO). Someone else mentioned ringing general quarters, that has helped me when crew fatigue is low. When at base look for replacement sailors w/ high mechanical ratings to assign to damage control. Replace those w/ the lowest rating, in time the green efficiency bars will increase. Happy hunting. ___________________________________________ Run Silent, Run Deep Cmndr. E.L. Beach, USN |
![]() |
![]() |
![]() |
|
|