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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Thread Tools | Display Modes |
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#1 | |
Old Gang
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I tried the best to avoyd the grip appearance, but still you can see it if you seach for. I tried everything. Tried different numbers of horizontal lines and vertical lines, but the grid only changes its arrangement, you still can see the infinite lines. I even tried PRIME NUMBERS, like 7 and 13, hoping the grid to disappear, but still no luck. The arrangement changes a bit, but it's still there, in your face, driving me nuts. If I could just define the game to simulate grid's movements in turns, like odds and pairs or something, we could maybe fix it, or at least turn it into a more imperceptible sh!t. At least, for my confort, the grid is almost invisible looking from the cameras attached to the uboat, like the deckgun or the conning tower. You would have to use the external camera to see the grid, so that's not a big spot of bother. What do you people think about the sun halo on those videos? Looking ugly yet, right? Where's OLC when I need him... :hmm:
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#2 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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#3 |
Canadian Wolf
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Will have a look
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#4 |
Admiral
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looks nice!!
will it be compatibe with OLCE2? or is it intended to replace it? |
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#5 | |
Old Gang
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To each his own Last edited by Philipp_Thomsen; 10-03-08 at 04:01 PM. |
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#6 |
Old Gang
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@ OLC
thanks for all your help, mate! ![]()
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To each his own Last edited by Philipp_Thomsen; 10-03-08 at 04:02 PM. |
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#7 | ||||
GWX Project Director
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Furthermore, just because a thing is made to be different, doesn't always make a thing BETTER. It only makes a thing different. Secondarily, messing around with the environmental files can really screw up AI performance if you don't know what you are doing. |
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#8 |
Old Gang
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Edited.
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To each his own Last edited by Philipp_Thomsen; 10-03-08 at 04:06 PM. |
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#9 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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You cant. When are you going to release the version with the sky fixed?
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Task Force industries "Taking control of the world, one mind at a time" |
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#10 | |
Old Gang
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I'm not happy with the water in some parts of the day, with some sunlight effects. When I'm happy with the results, I'll release the mod. ![]()
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#11 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Will do.
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Task Force industries "Taking control of the world, one mind at a time" |
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#12 |
Old Gang
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So the water is too bright, mirror-like.
I want to make it darker, like a lake. Anybody with me? The main objective was to make the water look wet, and that's done... now the color...
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#13 |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
Uploads: 0
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Mister Thomsen, i use the scene dat file from WAC 3.0 in my GWX 2.1 is it possible to do the same with that file? would be great:hmm:
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IMMER WEITER ![]() Gramophone songs http://www.filefront.com/16221983/Ra...gs_Part_I.rar/ http://www.filefront.com/16227547/Ra...s_Part_II.rar/ http://www.filefront.com/16227839/Ra..._Part_III.rar/ |
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#14 |
中国水兵
![]() Join Date: Aug 2007
Location: Bia³ystok, Polska
Posts: 272
Downloads: 16
Uploads: 0
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I'm eager to see it as a mod in my JSMG window
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"U-106" No one will be forgotten... |
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#15 | |
Old Gang
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