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Old 09-07-08, 10:42 AM   #1
makman94
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nirwana: i understand that it depends from the conditions (as it shoulds) but the problem is that it doing me so in the same mission.(i mean playing one mission and the sonar get it at 25km,replay the SAME mission and get it at 20 km....) do you think that i have some kind of bug?
using sonar manually is out of discussion becuase i have to be always at sonar room which is impossible!
barrett:i know that the sonar of 688 was different (i said only for the work they have done at jane's) but i don't want to catch the contacts only for not be spotted.when condition are very bad (heavy rain,night ....) i want a good sonarman when it gets in sonar area to inform me exactly in order to mark his position on navmap and start 'watching' the target (see sh3 hydrophone hunting tutorial by raduz)
meduza: i will try that ,i wish to works...

thank you all for replies
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Old 09-07-08, 11:24 AM   #2
Sag75
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Quote:
Originally Posted by makman94
.(i mean playing one mission and the sonar get it at 25km,replay the SAME mission and get it at 20 km....) do you think that i have some kind of bug?
thank you all for replies

Hi, probably you're right, but remember you are listening in passive mode, so you have no informations about the distance.. the only way to have an ROUGH estimate is the noise level and this is why the Sonaman just says to you "long/medium/short distance". Moreover the sonar lines on Navmap are artefactual: try to play at 100% of realism and you will not see never more that lines on your map....

good hunting!
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Old 09-07-08, 12:40 PM   #3
Madox58
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There are probability modifiers on all sensors.
So you can play the same mission over and over,
and not detect a contact at the exact same time
and place, every time you play the mission.
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Old 09-07-08, 08:59 PM   #4
nirwana
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In my experience the reliability to calculate the distance with the sonar line in the maps is at those distances +- 5km minimum. Only when the target is less then 5km from u its pretty accurate otherwise use it only to plot its projected course.

In those days a visual based attack was standard. Sonar was mainly used to detect and track hostiles from the distance beyond the visual range. I submerge every hr and check if there is anything in range the deckwatch cant see.
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