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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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JSGME v2.2.0 is now available from http://jonesoft.jaennahre.com or via JSGME's Update feature.
![]() Changes: - Now allows users to change the default MODS folder name when first run - Now accepts command line parameters (refer to Help file for more detail) - Added ability to import a mod folder from another location - Now displays the total number of mods found and number of activated mods in status bar - Removed "Delete" button - delete available mods by selecting and pressing the Delete key or Delete context menu option The first change is the most significant in this release. Whilst it won't have much impact on SH3/SH4 players (who should accept the default MODS folder when prompted), players of certain other games including IL2 will now be able to keep their JSGME mods separate from internal game mods. I STRONGLY RECOMMEND THAT ALL JSGME USERS UPDATE TO THIS LATEST VERSION! There are no reasons for anyone to still be running v1.x versions of JSGME - indeed, doing so means that you are missing out on all the major advancements that came with v2.0 and now v2.2, especially those that have reduced the likelihood of game corruption through user error. INSTALLATION If you intend installing over a copy of JSGME v2.x, you do not need to disable any existing mods; simply install directly over your current version (you will be prompted for a mods folder name when you first run JSGME, just press OK to accept the default MODS folder name; if you change it, then JSGME will no longer "see" your existing mods). If you intend installing over a copy of JSGME v1.x, you must disable all enabled mods before continuing. Not doing so will corrupt the running of JSGME and hence your game. Once you've disabled all mods (check your !BACKUP folder too for any residual files), simply install this version over the top and resume using as you normally do. If you have a lot of mods installed, create an activated mods list first so that you can remember the order in which to re-enable then. If you use a language pack, please download the updated version from http://jonesoft.jaennahre.com. Note that some updated packs are not yet available - they will be uploaded as soon as possible. You can continue to use your current language pack in the meantime. As always, please feel free to announce in other game forums... |
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#2 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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NB: I don't come here that often, nor do I intend to, so pls, no PM's. If you have a problem with the mechanics of JSGME, or you have suggestions or feedback, pls contact me via email or via my "Contact JoneSoft" webpage, or post in this thread. Development of JSGME continues until suggestions run out.
If you have a problem with mod x overwriting mod y or mod z crashing your game, pls post elsewhere. If you have general usage questions, pls go through the visual guide first. It's not SH3/SH4 based, but is prolly the best, up-to-date, guide I've seen. If you plan on using the command line parameter feature in your setup/installation file and want to know how to intercept Windows messages, try Google or your development tool's help file. Beyond that, JSGMEHelp.txt will have everything you need to know to communicate with it. If you are having problems with SH3Cmdr or want to know when the next version will be released and what will be in it, pls post elsewhere. If you want to know whether you need to disable all mods first before installing the latest JSGME, pls re-read the first post. Last edited by JScones; 09-06-08 at 11:35 PM. |
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#3 |
Canadian Wolf
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Nice, added to the Mods Thread
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#4 |
Chief of the Boat
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Nice one Jaesen
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#5 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Thanks dude.
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#6 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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Many thanks Jaesen!
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Sub captains go down with their ship! |
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#7 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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Many thanks Jaesen. Once more a great addition to our game experience
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#8 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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Terrific, thanks
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#9 |
Gunner
![]() Join Date: Sep 2007
Location: Lost
Posts: 94
Downloads: 94
Uploads: 0
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"Patience is a virtue" Loose Lips Sink Ships |
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#10 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Ah Jaesen
Thanx mate As ever ![]() |
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#11 |
Samurai Navy
![]() Join Date: Aug 2008
Location: U-30
Posts: 598
Downloads: 910
Uploads: 12
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May your God go with you!
Thanks a lot. ![]() KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#12 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Thank you, yet another awesome upgrade.
SH3 wouldn't be the game it has now become without JSGME and SH3 Commander. ![]()
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#13 |
Lieutenant
![]() Join Date: Oct 2007
Location: Sisak, Croatia
Posts: 265
Downloads: 119
Uploads: 0
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Thanks Jaesen!
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#14 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
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Thank you for all your hard work,much appreciated
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#15 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Thanks guys.
FYI all I found a nice comprehensive visual guide that is more relevent to v2+. I've linked to it back in post #2. I'll prolly put a similar pdf file together at some stage which users will be able to view/download from my website. |
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