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Old 09-06-08, 04:00 AM   #16
Jaeger
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On normal maps you can find positions of lighthouses (perhaps you could combine your new map texture with sergbutos lighthouse mod?) and buoys. with this information it is easier to navigate through shallow water areas near the ports.
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Old 09-06-08, 08:14 AM   #17
Nisgeis
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Thanks DS and Bosn, I didn't know about the shallower being darker thing, I tried it and it looks pretty good. I've made three sets of colour schemes, one I really hate, but they're not for my use .

Thanks everyone else for the feedback, the first one was a bit bright, but some like it over the toned down version. Anyway, here's the set I have at the moment:

Original Map Scheme with added terrain detail.
For those that don't like any of the following schemes and think original is best:



Map Scheme 1.
High contrast map. Light blue for the shallows, dark blue for the deep.



Map Scheme 2.
High contrast map. Inverse of previous colours. Dark blue for the shallows, light blue for the deep.



Map Scheme 3.
More contrast than stock map. Light blue for shallows, medium blue for deep water.



Map Scheme 4.
More contrast than stock map. Inverse of previous scheme. Dark blue for shallows, light blue for deep water.



Any more suggestions or colour schemes people would like?
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Old 09-06-08, 09:11 AM   #18
DeepIron
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Personally, I like the original with the added land detail.
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Old 09-06-08, 10:03 AM   #19
tigone
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Nisgeis wrote:

> but with points of departure being used to plot departutre
> courses at the start of patrol, they must have used maps
> of the land that showed elevation as well as the sea depth?

Nautical charts generally ignore elevations and terrestrial landmarks, except as they would be used in coastwise navigation (i.e., piloting). Both natural (e.g., mountatin peaks) and man-made features (prominent buildings, radio masts) are commonly found on small-scale charts, but anything not clearly visible from a vessel is simply left off. The stock charts are generally correct in that regard. Adding terrain shading is aesthetically pleasing, but not really historical (or currently) correct.

> Anyway, is there any interest in a mod that changes the map's default colours?

Making a little more distinction in the bathymetry colors would be useful, especially for folks with vision limitations or not-so-good monitors. I personally would not fundamentally change the stock colors, but would try to increase the contract between them.

I like Scheme 3 most. Do not invert the colors -- darker should be deeper; that seems really intuitive to me.
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Old 09-06-08, 10:06 AM   #20
Ivan Putski
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For me it`s a toss up between the original with land textures, and map 3. I`m an older skipper, and the printed locations are easier to read, especially on the ocean in those colors. Puts
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Old 09-06-08, 10:12 AM   #21
cgjimeneza
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Default scheme 3

I think scheme 3, else it would be difficult to follow marcks and plots with the high contrast versions.

we are used to clear being shallow and dark deep and could get confussed with the "negative" versions

excellent

will this mod affect also the Atlantic???
will it work with the kriesgmarine grid mod?

yes, I ask a lot!
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Old 09-06-08, 10:16 AM   #22
Nisgeis
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Just to be clear - All of the colour schemes will be available and you'll be able to choose which one you install.

Anyone have any extra requests?
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Old 09-06-08, 10:23 AM   #23
peabody
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I like two of them, the original with land detail and #3, but I think the added contrast in 3 gives it my 'vote'. I think one problem with the white for deep, on nighttime missions especially convoys ans taskforces it would take longer for you eyes to adjust after looking at all that white.

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Old 09-06-08, 10:49 AM   #24
Nisgeis
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Quote:
Originally Posted by Mikhayl
I like 1st and 4th, what do you think of a 5th with Terrain detail + inverted stock sea colours ?
Here's what that would look like:

Inverted stock colours with terrain detail.

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Old 09-06-08, 11:51 AM   #25
Bosn
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Nisgeis,
That last one with the inverted stock colors and terrain detail looks pretty darn close to the real thing!
Do these new charts take on a red tint during night lighting?

Great work, too bad I am waiting on a video card RMA!!
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Old 09-06-08, 11:56 AM   #26
Nisgeis
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Quote:
Originally Posted by Bosn
Do these new charts take on a red tint during night lighting?
Yep. They're not really new charts, just a change to the pallette used to colour the charts. Like everything else, it's easy to change once you know which bit does it!
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Old 09-06-08, 12:04 PM   #27
Ivan Putski
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Nisgeis, That looks good too, very readable, all those should give a variety of map textures that should please any taste. Puts
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Old 09-06-08, 12:15 PM   #28
Orion2012
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Quote:
Originally Posted by Mikhayl
Looks great, that would be my pick! thanks for your patience
I agree, I like the last one shown.
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Old 09-06-08, 03:32 PM   #29
conus00
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Yeah me too. maybe just a little bit of saturation to the ocean.
Good job!

Also is there a way to change the fonts? Neither one UBI used looks too historical to me.
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Old 09-06-08, 03:45 PM   #30
Carotio
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Quote:
Originally Posted by Orion2012
Quote:
Originally Posted by Mikhayl
Looks great, that would be my pick! thanks for your patience
I agree, I like the last one shown.
For me too, but I want to try them all out anyway.
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