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Old 09-05-08, 09:36 PM   #1
Arclight
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Originally Posted by aanker
The Mark 10 had one speed setting so fast/slow should have no effect - if SH4 models the real world. The Mark 10 had the Mark 3 contact detonator not a magnetic influence exploder.
It's the darndest thing; mark 10 is modeled with 1 speed setting, but it can be set to an influence trigger. Everybody is saying it doesn't have it, and yet it is modeled with one. Even with all the mods (AFAIK). :hmm:
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Old 09-05-08, 10:54 PM   #2
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Quote:
Originally Posted by Arclight
Quote:
Originally Posted by aanker
The Mark 10 had one speed setting so fast/slow should have no effect - if SH4 models the real world. The Mark 10 had the Mark 3 contact detonator not a magnetic influence exploder.
It's the darndest thing; mark 10 is modeled with 1 speed setting, but it can be set to an influence trigger. Everybody is saying it doesn't have it, and yet it is modeled with one. Even with all the mods (AFAIK). :hmm:
I am not surprised. When SH4 was first released there were many complaints that the magnetic influence exploder didn't work so the Dev's probably 'fixed it'.

I think I remember reading somewhere that even the Germans and Brits gave up on it early in the War because it didn't work for them either.

"It's a game" - like someone said in another thread... lol

Happy Hunting!

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Old 09-08-08, 11:59 AM   #3
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Quote:
Originally Posted by Arclight
Quote:
Originally Posted by aanker
The Mark 10 had one speed setting so fast/slow should have no effect - if SH4 models the real world. The Mark 10 had the Mark 3 contact detonator not a magnetic influence exploder.
It's the darndest thing; mark 10 is modeled with 1 speed setting, but it can be set to an influence trigger. Everybody is saying it doesn't have it, and yet it is modeled with one. Even with all the mods (AFAIK). :hmm:
The Mk 10 was 15' 3" in length, and the Mk 14, at 20' 6", was more than 5 feet longer. Could they even be used in the same tubes?
http://www.navweaps.com/Weapons/WTUS_PreWWII.htm
http://www.navweaps.com/Weapons/WTUS_WWII.htm

And once again the game is wrong. The Mk 3 exploder used in the Mk 10 torpedo was indeed contact only.
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Old 09-08-08, 12:05 PM   #4
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Steve Im pretty sure the Mk10's could be launched out of the bigger tubes as they were the same diameter.

But I think what your seeing regarding the Mk10's fuse setting is a fall back to the old bug.

You can turn the switch from contact/influence to contact and it goes 'click' but thats all it does.

Used to be like that for all torpedoes, reportedly it does work now but wether or not it effects the Mk10 I dont know. Should be easy to test though.
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Old 09-08-08, 11:22 PM   #5
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Quote:
Originally Posted by SteamWake
...

But I think what your seeing regarding the Mk10's fuse setting is a fall back to the old bug.

You can turn the switch from contact/influence to contact and it goes 'click' but thats all it does.

Used to be like that for all torpedoes, reportedly it does work now but wether or not it effects the Mk10 I dont know. Should be easy to test though.
Tried a couple of keel shots, not possible with a mark 10. Had a look at the files to confirm and they do; just 1 pistol, non-magnetic.
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Old 09-09-08, 08:28 AM   #6
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Quote:
Originally Posted by Arclight
Quote:
Originally Posted by SteamWake
...

But I think what your seeing regarding the Mk10's fuse setting is a fall back to the old bug.

You can turn the switch from contact/influence to contact and it goes 'click' but thats all it does.

Used to be like that for all torpedoes, reportedly it does work now but wether or not it effects the Mk10 I dont know. Should be easy to test though.
Tried a couple of keel shots, not possible with a mark 10. Had a look at the files to confirm and they do; just 1 pistol, non-magnetic.
Thanks for confirming that, so play with that switch and make it go click all ya want... its still a contact only fuse.
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Old 09-09-08, 03:32 PM   #7
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Quote:
Originally Posted by SteamWake
Quote:
Originally Posted by Arclight
Quote:
Originally Posted by SteamWake
...

But I think what your seeing regarding the Mk10's fuse setting is a fall back to the old bug.

You can turn the switch from contact/influence to contact and it goes 'click' but thats all it does.

Used to be like that for all torpedoes, reportedly it does work now but wether or not it effects the Mk10 I dont know. Should be easy to test though.
Tried a couple of keel shots, not possible with a mark 10. Had a look at the files to confirm and they do; just 1 pistol, non-magnetic.
Thanks for confirming that, so play with that switch and make it go click all ya want... its still a contact only fuse.
Thanks for confirming that and I apologize for my incorrect remark above where I thought that maybe the Dev's bent to the pressure to 'fix it' - after someone said the influence exploder worked w/Mark 10's. The Dev's got it right and stuck to their guns.

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Old 09-10-08, 03:13 AM   #8
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What comment? Where? were we supposed to fix something ?

Just re-checked it myself. No magnetic detonation for the Mark 10. And the dud rate (stock) is less than the Mark 14. As it should be.

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Old 09-08-08, 10:17 PM   #9
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Quote:
Originally Posted by Sailor Steve
The Mk 10 was 15' 3" in length, and the Mk 14, at 20' 6", was more than 5 feet longer. Could they even be used in the same tubes?
http://www.navweaps.com/Weapons/WTUS_PreWWII.htm
http://www.navweaps.com/Weapons/WTUS_WWII.htm
Yes. In the early months of the war a number of fleet boats took Mark 10s out on patrol, when the Mark 14 was in short supply.
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