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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Contritium praecedit superbia. |
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#2 | ||
Pacific Thunder
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I think I remember reading somewhere that even the Germans and Brits gave up on it early in the War because it didn't work for them either. "It's a game" - like someone said in another thread... lol Happy Hunting! Art |
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#3 | ||
Eternal Patrol
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http://www.navweaps.com/Weapons/WTUS_PreWWII.htm http://www.navweaps.com/Weapons/WTUS_WWII.htm And once again the game is wrong. The Mk 3 exploder used in the Mk 10 torpedo was indeed contact only.
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#4 |
Rear Admiral
![]() Join Date: Mar 2005
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Steve Im pretty sure the Mk10's could be launched out of the bigger tubes as they were the same diameter.
But I think what your seeing regarding the Mk10's fuse setting is a fall back to the old bug. You can turn the switch from contact/influence to contact and it goes 'click' but thats all it does. Used to be like that for all torpedoes, reportedly it does work now but wether or not it effects the Mk10 I dont know. Should be easy to test though. |
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#5 | |
Navy Seal
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Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Contritium praecedit superbia. |
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#6 | ||
Rear Admiral
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#7 | |||
Pacific Thunder
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Happy Hunting! Art |
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#8 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
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What comment? Where? were we supposed to fix something ?
![]() Just re-checked it myself. No magnetic detonation for the Mark 10. And the dud rate (stock) is less than the Mark 14. As it should be. ![]()
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#9 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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