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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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Hello SquareSteelBar,
Thank you so much! I figured it was probably still available somewhere but I had no idea where. You're a lifesaver! Thanks again SquareSteelBar. Sincerely, OneTinSoldier
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#107 |
Seaman
![]() Join Date: Nov 2005
Posts: 36
Downloads: 9
Uploads: 0
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Hello,
I downloaded this mod for stock from SquareSteelBa's link. I remember that there was a small update which moves silent running and stealth meter icons to better places. Does anyone have this update? Regards, |
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#108 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Hi noe,
dunno where to get this update but it's easy to do it yourself: 1. Backup your menu_1024_768.ini !! 2. Open menu_1024_768.ini in a text editor [notepad] 3. Look for the following lines & change the highlighted values: [G3F I139] Name=Stealthmeter Type=1026;Menu group ItemID=0x3F380000 ParentID=0x3F0C0000 Pos=740,-110,141,24 Color=0xFFFFFFFF ... [G3F I146] Name=Sillent running Type=1031;Stat bmp array ItemID=0x3F120002 ParentID=0x3F0C0000 Pos=177,-46,91,22 Color=0xB4B4B4FE Materials=1 Display=0;No stretch Mat 0=data/menu/gui/layout/MainOrders.tga Crop 0=0.472656,0.828125,1,1 MatFlags=0x1 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2223 4. Save the changes That's it. Cheers, SquareSteelBar |
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#109 |
Seaman
![]() Join Date: Nov 2005
Posts: 36
Downloads: 9
Uploads: 0
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Thanks, but with this POS numbers I get silent running icon in center of the message text field. :hmm:
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#110 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Hmm...:hmm:
Maybe you got a different release than me? Try to fiddle around with the value mentioned above to get the wanted position... |
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#111 |
Swabbie
![]() Join Date: Dec 2009
Posts: 14
Downloads: 22
Uploads: 0
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I'm taking a wild shot here on the chance that there's anyone still looking at this thread. FLB's post #2 has a screen shot of the hydrophone station with an awesome hi res dial. I've searched all over the internet and my SH3 install for the hydrophone dial and how to change it, and haven't found a thing.
Does anyone know 1.) where I can get a texture/mod for my hydrophone dial or even 2.) where this dial texture is in the SH3 folder so I can try modding it myself? Thanks in advance. |
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#112 |
Eternal Patrol
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Everyone will look at this thread now, because you just bumped it back to the top.
Good question. I use this mod, and I'm pretty sure the hydrophone is not part of it. But where to find it? Sale mentions the Bordeinstrument mod from Oakgroove, but I'm also pretty sure that that mod is incorporated into GWX, along with a few others. My hydrophone dial looks real good, and I don't recall using any special modes for the hydrophone.
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“Never do anything you can't take back.” —Rocky Russo |
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#113 | |
Silent Hunter
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The Texture from the Hydrophone it´s not a Texture of it´s own, but it´s the Texture called cadrane_radio_7.tga (7 for Sub Type VII for example; 9 for Type IX...). You find the Texture either in the Texture Folder (data\Textures\TNormal\tex) or included in the file called "Nss_Uboat7_CR.dat" in the data\Interior Folder. Open the file with S3D and search for the file ! And a Tip: Download you this MOD: http://www.subsim.com/radioroom/showthread.php?t=158294 It´s a MUST HAVE MOD ! Hope that helps ! Best regards, Magic |
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#114 |
Swabbie
![]() Join Date: Dec 2009
Posts: 14
Downloads: 22
Uploads: 0
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Thanks guys! After a bit of searching I found Oakgroove's Bord Instrumente mod, and after a bit more searching I found a mirror for it that actually worked (thanks to Avon Lady's faq page with mod links).
I've been going through a phase of upgrading my dials, and did some of my own modifications to the menu_1024_768.ini file. Making the hydrophone prettier is the frosting on that cake. |
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#115 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Maybe you're looking for something like this:
![]() It is based on OakGroove's instruments - I added only the arrows like in movie...: ![]() cadrane_radio_7.tga Cheers, SquareSteelBar Last edited by SquareSteelBar; 02-19-10 at 04:56 AM. |
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#116 | |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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can i ask you for permission to use it in my upcoming Instruments Mod. Because it's the best i've ever seen. ![]()
__________________
“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#117 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Better to ask OakGroove for permission...
You don't need my permission for four tiny black arrows... ![]() |
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#118 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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I find this mod Great!
[QUOTE=Jochem;201933]...
I find this mod Great! But if I sit up my 3D stereo glasses, I get a horror! If I do adjust my glasses I have the great depth of alignerent ding right in the middle , and if I'm going to be charged with the mouse on the monitor, opens independently of the compass! I think a interesting ad on for the non-play with the 3D glasses. And these are the most. Good work! ![]() |
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#119 | |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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![]() But i and i think several hundreds of modcreator useing Dials from his Bordinstrumente Mod. He get's a nice place on my Credtis, atleast i know his name now! can't find him before. ![]() [Edit]: Of course you get's a place there too, you givin' me the Idea and the 4 little Arrows that make the Dial Special. ![]()
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#120 |
Nub
![]() Join Date: Jul 2011
Posts: 3
Downloads: 8
Uploads: 0
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JSGME version for vanilla game
Subj. Should work on non-modified game or with mods that don't touch this mod's files.
Since there's no auto-install, I've added simple autohotkey script to automatically insert numeration. At least there won't be errors in numbers in case someone needs to set it up manually. Someone pls repost to a more permanent file hosting: http://www.gamefront.com/files/20551...ials_JSGME.zip Having it around would save me several hours and I think I'm not alone -- and in a couple of weeks the file will be gone. |
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