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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1036 | |||
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Sincerely, its OK, i didn't feel offended. ![]() And i should have been a more careful commander. ![]() Next time. |
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#1037 |
Watch
![]() Join Date: Apr 2002
Location: Ontario Canada
Posts: 24
Downloads: 63
Uploads: 0
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OLC,
I installed your "Ubermod" and ran a mission lastnight, shakedown from Kiel to grid AO95 in a type IIA. You nailed it, plain and simple. Ran some test approaches and it's fantastic. Many thanks for your time and effort, SH3 Commander, GWX v2.1 & your "Ubermod" some of the best mod work I've seen. Right up with the Over Flanders Fields work on CFS 3. ![]()
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Kapitanleutnant Osis U-52 *RIP* LeoVampire |
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#1038 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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#1039 |
Grey Wolf
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Hi all!
Not new to SHIII, but new to this forum as well as all these great mods! I use GWX 2.1 and I've just downloaded OLC's ubermod, and my question is, once downloaded, where do I put it? Thanks in advance, Stosstrupp |
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#1040 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() ![]() I assume you're new to JSGME as well? Unzip everything in 'JSGME Mods.7z' into your SH3 'MODS' folder. To enable the mods use JSGME (shortcut in the GWX folder in your start menu). The ubermod includes a readme file and a players guide. The latter doubles up as a mod description. Please read all of the documentation before you enable any of the mods. |
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#1041 |
Grey Wolf
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Thank you so much for your prompt answer! I did forget to mention I am using Vista, if that is even an issue.
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#1042 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Nobody reported any OLC Ubermod Vista issues here, so far. |
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#1043 |
Grey Wolf
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Thanks a ton, your mod is outstanding! It's amazing what you modders can do....
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#1044 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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You're welcome.
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#1045 |
Sparky
![]() Join Date: Sep 2006
Posts: 155
Downloads: 61
Uploads: 0
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Hello,
After thinking some time about using your mod or not (the lack of two zoom level and smaller recognition book didn't liked very much at the beginning), now I have decided to use it, because the mod is IMO, much more interesting than these two little things. I have downloaded it and tried. But I have found two things that bother me specially and I don't know how to overcome: - In the attack periscope (or in the attack map), the texture of the tube selector (tubes for the salvo) is missing! I have the selector turning over a black circle with no inscriptions (i.e. no IV, V or I, II, III, etc, signs, only black! I have only installed GWX2.1 and nothing more. If I uninstall the OLEC2 and OLECGUI Special (so only keeping GWX2.1) then the texture is back! - The other thing that makes me feel bad is that it is the darkened version (in attack scope and also in attack map, etc) of your OLC GUI, and there is no choice to a normal one. I have been trying to change it myself looking into the data/Menu/Dark folder, hoping finding something that let me to change it. I thing that the files are the normal ones, but there is some filter applied to them in order to make them darker. Maybe editing the tga files inside Dark folder could help? I wonder if you (or someone else) could help me with these things, please. Thank you and congrats for the result of your efforts. IMO it has been worth, Regards |
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#1046 | ||
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Quote:
Personally, I still find the AOB finder wheels to be too bright for use in the night. I can't see squat in the dark because of it. |
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#1047 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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#1048 | |||
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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I have the 1.2.6 dark-files enabled after the core files. I also turned down my graphicscard contrast and brightness. I think it blinds me because it's such a large area and very near the dark view area. So I hope the particular TGA files are easy to darken once more. (once back in port) |
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#1049 |
Sparky
![]() Join Date: Sep 2006
Posts: 155
Downloads: 61
Uploads: 0
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Thanks for reply. So..there is no simple solution for the not-darkened version? If it is something I could do, I would like to try it even if it is a bit "hardcore"...
I don't like the lack of two levels of zoom, but I like ot see the sea waves at full scale, and not a flat sea, so I think I'll try to use the Special version if I can't get rid of the dark look. BTW and a little OT, I am still dreamning with the WAC3.0 sea ![]() |
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#1050 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() http://hansolo78.2page.de/versions_99083598.html Though I must say, hansolo has done some amazing work on it! The nice wave effect in WAC is achieved easily if you want to DIY. Just open the OLCE2 scene.dat in S3D and find a value called choppywave. By default it is set to 0.03. Change it to 0.04, or even 0.05, and see the difference. This is a setting I played around with for OLCE2, but I left it at 0.03 in the end because (1) it causes some graphical artifacts in some weather conditions and (2) it affects wave heights and shapes, which in turn affects surface physics and sinking physics in GWX. But when I say it "affects" things, its not the same as saying it "breaks" things, i.e. everything will basically still work if you change choppywave, so try it out. |
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