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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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I never understood why the designers choose to make running out of fuel such a major deal, reality wise..
The accounts of submarine service in WWII are chocked full of instances where skippers found themselves stranded in distress but where rescued by the Navy and didn't get booted to desk jobs. On the other hand I do like it being included because it is another thing you have to monitor closely and so adds interest to the sim.
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