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Old 08-28-08, 09:56 AM   #1
conus00
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Quote:
Originally Posted by JuanCudz
I think you will find the ships magazines to be directly below the turrets, fore and aft.

There is a pdf with the vullnerable areas of stock vanilla ships in SH3
http://files.filefront.com/shipchart.../fileinfo.html

No Rodney I'm afraid, but it might give you an idea
Great file JuanCudz. Can you tell me what do the orange and blue areas indicate?
yellow=engine room
green=propellers
violet=ammo magazines
blue=?
orange=?

Thanks.
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Old 08-28-08, 10:01 AM   #2
Mush Martin
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Be more agressive

Ok I found the foreward magazine now what?

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Old 08-28-08, 04:18 PM   #3
Red Heat
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Quote:
Originally Posted by Mush Martin
Be more agressive

Ok I found the foreward magazine now what?

:rotfl: :rotfl: :rotfl:
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Old 08-28-08, 05:01 PM   #4
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Mind you,rough weather usually precludes using magnetic triggers,you don't want to send your last presents to the royal navy's finest only for them to spoil the suprise before they arrive:hmm:
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Old 08-28-08, 08:55 PM   #5
bookworm_020
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One under the centre turret, one just forward of the bridge and one under the stack. I believe that will give her a hearty send off!
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Old 08-29-08, 05:26 AM   #6
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Thanks for the great advice,

Yes it is rough sea with high waves a bit of rain and 15mph winds. I am under 1000m from the Rodney and closing. I'm gonna try a magnetic shot from a distance of 500 meters which I should be able to make. But what is the best setting for magnetic fast,medium or slow and how deep? Because i'm not used to shoot under the keel. I always just punch through the side's of merchants and watch them sink. But i don't think this one is gonna go down easely. Tonight she will hopefully go down.
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Old 08-29-08, 06:47 AM   #7
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Quote:
Originally Posted by bookworm_020
One under the centre turret, one just forward of the bridge and one under the stack. I believe that will give her a hearty send off!
Almost every time
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Old 08-29-08, 11:40 AM   #8
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Medium speed for a magnetic, fast has too many premature detonations. Contrary to others here, I think three impacts would be enough. That would also remove the possibility of a dreaded torpedo failure. Personally, I'd shoot two torpedoes slightly apart from each other at either the bow (hoping to drive it under) or the stern (hoping to damage the engines). Either method should slow it. Then add a third torp, same side, a little more to the center, and that should sink her.

Then again, I've never sank a battleship before, so take this for what it's worth.
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Old 08-28-08, 04:33 PM   #9
STEED
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Quote:
Originally Posted by Mush Martin
Be more agressive

Ok I found the foreward magazine now what?

Now thats just plain showing off there Mush. :rotfl:
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Old 08-28-08, 10:08 AM   #10
JuanCudz
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[quote=conus00]
Quote:
Originally Posted by JuanCudz
blue=?
orange=?

Thanks.
Blue is the keel, where you might break the back of the boat (unlikely)
Orange is the fuel bunker, another choice target.
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Old 08-28-08, 10:26 AM   #11
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I've sunk a Nelson BB with one eel, magnetic trigger just underneath the smokestack... made her slow down, stop, and sink by the stern in about 30 minutes after impact....

Always try to hit those aft of the bridge and magnetic for best results, Impact eels won't do you much good because of armor and anti-torpedo bulges and stuff
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Old 08-28-08, 01:27 PM   #12
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Definitely aim low for any battle ship, I've sunk Nelson with two eels one under B turret magazine, one under engine room. (3rd eel was redundant as it was already tearing it's self apart with internal explosions when it hit.)
That said I'll usually fire a full spread in case of duds.
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