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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
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yellow=engine room green=propellers violet=ammo magazines blue=? orange=? Thanks.
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#3 | |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#4 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
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Mind you,rough weather usually precludes using magnetic triggers,you don't want to send your last presents to the royal navy's finest only for them to spoil the suprise before they arrive:hmm:
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#5 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
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One under the centre turret, one just forward of the bridge and one under the stack. I believe that will give her a hearty send off!
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#6 |
Swabbie
![]() Join Date: Apr 2005
Location: Mol, Belgium
Posts: 10
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Thanks for the great advice,
Yes it is rough sea with high waves a bit of rain and 15mph winds. I am under 1000m from the Rodney and closing. I'm gonna try a magnetic shot from a distance of 500 meters which I should be able to make. But what is the best setting for magnetic fast,medium or slow and how deep? Because i'm not used to shoot under the keel. I always just punch through the side's of merchants and watch them sink. But i don't think this one is gonna go down easely. Tonight she will hopefully go down.
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If it moves sink it. Running SHIII 1.4 Praising for GWX 2.1 Cheering for SH3 Commander At 67% Realism 1st Career 3th patrol |
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#7 | |
Chief of the Boat
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#8 |
Weps
![]() Join Date: Feb 2008
Posts: 369
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Medium speed for a magnetic, fast has too many premature detonations. Contrary to others here, I think three impacts would be enough. That would also remove the possibility of a dreaded torpedo failure. Personally, I'd shoot two torpedoes slightly apart from each other at either the bow (hoping to drive it under) or the stern (hoping to damage the engines). Either method should slow it. Then add a third torp, same side, a little more to the center, and that should sink her.
Then again, I've never sank a battleship before, so take this for what it's worth. |
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#9 | |
Lucky Jack
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#10 | |
Watch
![]() Join Date: Apr 2005
Location: Bristol, UK
Posts: 28
Downloads: 17
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[quote=conus00]
Quote:
Orange is the fuel bunker, another choice target.
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#11 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
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I've sunk a Nelson BB with one eel, magnetic trigger just underneath the smokestack... made her slow down, stop, and sink by the stern in about 30 minutes after impact....
Always try to hit those aft of the bridge and magnetic for best results, Impact eels won't do you much good because of armor and anti-torpedo bulges and stuff ![]() |
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#12 |
Helmsman
![]() Join Date: Jul 2008
Location: Leicester
Posts: 104
Downloads: 18
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Definitely aim low for any battle ship, I've sunk Nelson with two eels one under B turret magazine, one under engine room. (3rd eel was redundant as it was already tearing it's self apart with internal explosions when it hit.)
That said I'll usually fire a full spread in case of duds.
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"I say Number one, my end is diving. What the hell is your end doing?" |
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