![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#3 |
Sonar Guy
![]() Join Date: Jun 2008
Posts: 380
Downloads: 17
Uploads: 0
|
![]()
With a dynamic game engine its almost impossible to replicate a result. In ure case of a floating ship in a harbor the slight up and down of it and the influence on ure boat and the fired eals by the waves will cause a hit at different spots everytime with variable destruction force. For large warships i usually use T1s setting to impact centered at 4m depth slow speed. If it hits as i calculated the target will blow up in a cascade of secondairy explosions. In this case 1 eal does the job. I can be wrong but electrics seem to do less damage with settings like that.
|
![]() |
![]() |
|
|