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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
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Ouch! That definitely would be a problem. I didn't even really play; just read the manuals and did one tutorial. I had assumed that any object which you vacated went back into auto pilot mode (the sensible thing to do). Oh, well ...
The concept was really fresh, since it doesn't really appear that anyone has had this vision again with the closest maybe being DW and the link. Maybe SH2/DC also. However, I was thinking that overall command of the U-boat side also would probably have some issues with modeling and sub jumping ... (that's part of the reason I had said that it feel somewhat "arcade"). You can get the same affect in Harpoon depending on the level of comms you choose before starting the scenario.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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